5.6.8
Compatibility
Changes
MC Banking v5.6.8 New Features Bank Teller Robbery System Attack a Bank Teller NPC with a sword or axe to initiate a robbery
5-second countdown — must stay within 5 blocks of the teller
Steals 5% of the bank's operating funds (min $50, max $10,000) dispensed as physical cash
1 in-game day cooldown between robbery attempts
Silent alarm sent to MC Police mod (if installed) — auto-issues warrant
Bank owner receives in-game alert
Discord webhook notification
Logged to web dashboard activity feed
Bank Sign Block
Wall-mounted flat black digital display panel
Shows bank name, biome-based street address, and OPEN/CLOSED status
Cycles through 3 pages: info, current time + hours, weather
Unique address number per sign (consistent within same bank zone)
Multiple street name variants per biome for variety
Plays ascending bell jingle when bank opens at dawn
Text auto-scales to fit long bank names
Frozen Account Resolution
Players with frozen accounts (from fraud) can now visit a teller to pay their bounty
Teller shows the bounty amount owed and accepts cash payment from inventory
Account automatically unfreezes after full payment
Transaction logged as BOUNTY_PAID
Fixes Doors
Bank Entrance Door and Vault Door now render correctly as iron doors when placed
Added blockstate files with all facing/hinge/open variants
Added item models so doors show iron door texture in creative menu
Vault Blocks Rewrote vault models with proper 3D frame design (corner pillars, colour overlay, open interior)
Rewrote BankVaultRenderer to render translucent colored energy fill based on stored amount
Fixed visual capacity — Small: $10k, Medium: $1M, Large: $1B (was $64/$1.7k/$3.4k)
Fixed duplicate capacity values in block entity that caused vaults to always appear full
Bank Sign Renderer Fixed text not appearing on all facing directions
Sign now wall-mounts on the clicked face (like paintings)
Requires solid wall behind it to place
Network Configurator
Network IDs hidden from the selection list display
Clicking a network no longer auto-fills the text field
Must manually type the network code to link an ATM
Bank Dashboard
Clicking the network ID text now copies it to clipboard instead of entering edit mode
Stock Market
Added price history tracking (last 8 tick prices per stock)
Mini bar charts now display on the web dashboard
Web Dashboard Rebuilt in-mod web UI with improved styling (hover effects, transitions, better layout)
Updated ?dashboard bank manager preview to match actual in-game Bank Computer interface
Stock market section now shows price history mini charts
Web preview moved to wiki route ( ?p=web-preview-live)
Internal Removed docs/ from git repository (hosted separately)
Removed development checklists from repo
BankTellerScreen fully rewritten to extend BankBaseScreen with custom textured UI
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oyzGnYG1:gmkzyVaQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oyzGnYG1:gmkzyVaQ"
}

