0.4.2
Compatibility
Required content
Changes
Added Totem of Casting. Can be found in Desert Temple and Redstone Mines.
Added tooltips to all artifacts. Including if they require experience points.
Added the check for living entities to the Harvester explosion
Totem of Regeneration changes:
- Now spawns at the player's location when activated instead of needing to be right clicked on a block.
- Now heals 3 health every second to players and tameable entities instead of applying the regeneration effect.
- Increased the range in which the Regeneration Totem effect works
- Increased the visual scale of the particles emitted by the Regeneration Totem
The Harvester explosion now emits explosion particles when used.
Wind Horn effect now only pushes living entities
Removed the Anchor from the Creative Menu (This weapon is still functional and in-game but will not be fully implemented until I add Hidden Depths content. This is also why it hasn't had a crafting recipe added yet)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CtIuPeOi:SMYEP1Jp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CtIuPeOi:SMYEP1Jp"
}


