0.3.2
Compatibility
Required content
Changes
Added the following weapons
- Heartstealer
- Broadsword
- Great Axeblade
- Stormlander
- Sun's Grace
- Diamond Combat Pickaxe
The Hammer and Mace no longer use custom models in the world view (This might be changed back later if I can figure out a better way to make the models. The old ones were definitely resource heavy with the handles needing multiple cubes)
Updated the item texture of the Hammer
Nerfed the attack damage of the Hammer (10 -> 9)
Nerfed the attack damage of the Claymore (11.5 -> 9)
Colored the tooltip on the Claymore
Slightly tweaked the tooltip of the Last Laugh
Fixed Fighter's Binding unlocking its own recipe instead of the Gauntlet
Adjusted the third-person display of the Katana to a more natural looking position (it no longer floats slightly below the player's hands)
Optimized the Target Dummy to only check its health on hit rather than every tick.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CtIuPeOi:aTxZo7hZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CtIuPeOi:aTxZo7hZ"
}

