mc1.21.10-1.0.14-fabric
Compatibility
Required content
Changes
Bumps the game version to 1.21.10. No code changes in this release.
Known Issues:
- [NEW] Guards move sporadically/unrealistically when suddenly encountering a hostile mob (i.e. a pillager dropped via summon).
- Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
- Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.
Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Jiwpcpfe:xaSK0edX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Jiwpcpfe:xaSK0edX"
}

