- Implemented 2nd experimental disconnection issue fix
- We are trying to find the reason for the disconnection issue, and this is the second fix attempt version.
- We have just added some debug stuff, so if got disconection during the match, please upload the log file to the #bug-report channel.
- Implemented experimental disconnection issue fix
- We are trying to find the reason for the disconnection issue, and this is the first fix attempt version.
- We have just added some debug stuff, so if got disconection during the match, please upload the log file to the #bug-report channel.
- Fixed replay crash when a player has riding a boat
- Fixed world reset message doesn't displays properly
- Fixed an issue that replay block changes rollback won't work properly
- Fixed an issue that block break sound won't work
- Now water/lava bucket use actions will record into replay
- Replay System!
- You will now be able to freely spectate a replay of both players' perspectives for any of your past matches
- Scrub through the match and check parts of the run you weren't able to see in first person, or what your opponent did
- Watch and archive replays in the "My Replays" tab (private rooms will not be saved, only RSA can make replay in private room)
- Updated the MCSR Ranked website
- Check it out: https://mcsrranked.com/
- Thank you to LogyHD
- World autosave (every 5m) is removed
- This is is in order to reduce lag across worse hardware
- Added a privacy policy and guidelines agreement screen for new players
- Experimental: Ghost Nether fix(antigone) included
- Experimental: added error message for disconnection
These two fixes are meant to analyze 2 of significant issues currently existing in Ranked. If you get a ghost nether or disconnection, please upload your log file in #bug-report
- Added Open source licenses page
- Added some RSA features
- Details: https://tinyurl.com/mcsrrankedrsa
- Optimized world reset speed
- Reworked mod download page
- Fixed "You are already joined the match" issue
- Added watchdog report for fix ghost nether
- Ranked is now use watchdog which was used on dedicated vanilla server
- If you got crash after ghost nether, please post on #bug-report with latest log file in
.minecraft/crash-reports/
- Added
spectators
, UUID strings array in match data API - Added 3 seconds delay for forfeit button
- Added
Force Surface Blind
rule for private room- It's just make to toggleable what Y-level change of the first blind portal, which was applied in v1.5.8 update
- So, there are no changes/additions for ranked/casual mode
- Changed some icons for main menu and profile screen
- Bug fixes :)
- Soft Reset at the Beginning of Next Season
- All elo above 1200 will be cut in half (ex. 1500 -> 1350, 1600 -> 1400, 1150 -> 1150). Players below 1200 will not be impacted.
- Players will then be required to complete 5 placement matches to appear on the leaderboard. These matches will have a slight elo multiplier in order to better place players in their skill level
- Rework Ranks
- For season 2 we are adding 2 new ranks: Emerald and Netherite
- Tiers will now each have 100 elo, with the exception of coal 1. Netherite will have no tiers
- New option for matchmaking has been added where you can customize the rate at which the matchmaking algorithm expands it's search for opponents with a greater elo difference. You can choose between 3 options: Accurate, Balanced, and Fast, which will also impact the speed you find a match.
- Private Rooms Have a New Look
- Reworked UI to be more similar to player profiles
- Added the option to end on a custom number of completions (previously only 1 or all completions)
- Tier 3 supporters will be able to enable a new request system where they can choose who is able to join the room
- Automatic compact display for rooms with 5+ players
- SpeedRunIGT is now built-in to the ranked mod .jar (so you no longer need to download speedrunigt)
- Many bug fixes!