Tags
Creators
Details
Licensed ARR
Published 3 months ago
Updated 5 hours ago
All versions
1.0.127-release
Release
Resource Data Pack Loader 1.12.2-1.0.127-release3 weeks ago 11
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client-side
Server-side
Client and server
Required content
Any compatible version
Any compatible version
Changes
Changelog:
- Intro pause single player
- Sound and text options for board
- Goto now supports biome
- Commits on Oct 4, 2026
- Workers should walk not run
- Showcase game tour and continuous MegaCity64
- Fix particles on upward rain
- Continuous city option
- Add a match tiebreak to Kamikaze
- Colony and Game examples
- Add work AI work orders
- Add internal game modes
- Kamikaze pack now has tie break options
- Add game turns with per-turn timer, pass and cycles
- Add game dice, coin, deck, pick and tiebreak commands
- BP log fix
- Add per-dim snow, water fog, lava fog, star and lightning colors
- More per dim options and wind settings
- More translations
- Dimension fog, light tint, sun and moon dimming, cloud layers and heat shimmer
- Per dimension thunderstorms, rain color, particle, sound and angle
- More exposure options
- Entities can now consume fluids/energy
- Fix entity GUI
- Clean up vines/cocoa
- BP version bump
- A few more rail tweaks
- Fix entity bucket interaction
- Use BP to clean mushrooms on structure placement
- Rail corner fix
- Rail and road fixes
- Generator fix
- GC belt fix
- Fix Rubic standown
- Flicker fix
- Prevent crash on Rubic save game load if corrupt
- GC custom rockets, asteroids and stations
- Changes to Rubic and CC interactions.
- Update build and readme
- Subway climb fix in roads
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:D4OJ0QwC:oruDcQyh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:D4OJ0QwC:oruDcQyh"
}

