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Creators
Details
0.0.1-alpha.4
Compatibility
Required content
Changes
ME Kits Changelog v0.0.1-alpha.4 Added Added a shapeless crafting recipe for the Kit Pattern Encoder: Pattern Encoding Terminal Engineering Processor Blank ME Kit Pattern Added a shaped crafting recipe for the ME Kit Packager: ME Interface Engineering Processor Formation Core Annihilation Core Blank ME Kit Pattern Iron Ingots Changed Completed the mod’s survival acquisition progression.
All required ME Kits components can now be crafted and used without commands.
v0.0.1-alpha.3 Added Added the finished model and textures for the ME Kit Packager. Added the finished model and textures for the Kit Pattern Encoder. Added final artwork for encoded ME Kit Patterns. Added dynamic visuals for packaged ME Kit items. Changed Replaced the Packager’s temporary iron-block appearance with a design intended to fit naturally alongside AE2 machines. Replaced placeholder paper visuals used by kit patterns. Improved the overall visual identity and presentation of the mod. v0.0.1-alpha.2 Fixed Fixed an intermittent Kit Pattern Encoder bug where adding ghost ingredients could disable the Encode and Clear buttons until the terminal was closed and reopened. Fixed shift-click behaviour in the Kit Pattern Encoder. Ordinary items shift-clicked from the player inventory are now deposited into ME storage, matching normal AE2 terminal behaviour. v0.0.1-alpha.1 Initial alpha release Added the Kit Pattern Encoder, an AE2 cable-mounted terminal used to define reusable kits. Added support for assigning item types and quantities to kit patterns using ghost ingredients. Added Blank ME Kit Patterns. Added encoded kit patterns for storing kit definitions. Added the ME Kit Packager. Added support for inserting kit patterns into the Packager. Added integration with AE2’s normal crafting system. Missing kit components can be crafted by AE2 before the Packager completes the kit. Added packaged ME Kit items containing the completed set of requested components. Added support for unpacking kits directly into the player’s inventory. Added persistence for Packager inventories and kit-pattern data. Added dedicated-server support. Verified the core encode, request, package, save, restart, and unpack workflow.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Qb8Rrfht:t8cYhjP5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Qb8Rrfht:t8cYhjP5"
}


