Tags
Creators
Details
1.3.3a-fabric-1.20
Compatibility
Required content
Changes
Antique Beasts v1.3.3 - 1.20.1
v1.3.3a : Adding azurelib >= v3.0.0 as requirement
New :
- NEW DEPENDENCY : AzureLib (now the armors will have the right skin in Forge)
- New creature : The Dwemer Spider, the Dwemer spider can mine ore. If you kill it you will drop the ores it has mined.
- New creature : The Dwemer Spider Guardian, it can jump on you and slow you.
- New creature : The Dwemer Centurion, the stronger of the Dwemer automaton, it can hit in area, break shields and launch a pressured steamed attack.
- New block : Dwemer Metal Pipe. A decorative Pipe.
- New block : Dwemer Metal Pipe with gear. A decorative Pipe that is animated and make ambient sound.
- New block : Dwemer Metal Block.
- New weapons : Dwemer Metal Dagger, Axe, Sword, Warhammer, War Axe, Mace.
- New item : Dwemer Scrap that can be turned into dwemer metal ingot with a furnace.
- New item : Dwemer metal ingot. Can be used to craft the new weapons.
- New item : Dwemer metal gear. Can be used to craft the new weapons.
- New structure : Dwemer Ruin. A big underground structure where you can find the new creatures.
- New structure : Dwemer Tower. A structure that you can find in cold biomes in which you can find a map leading to the Dwemer Ruin.
Change :
- Adding back the water removal processor and improving it to avoid any loading problem.
- Adding the Greek Chest in the mod creative tab.
The structures used for the Dwemer Ruin & Tower where made by fonta59 who built the full Skyrim map in Minecraft : https://www.planetminecraft.com/project/skyrim-map-by-fonta59-skyrim-tes-interiors-with-download-1-20/ A big thanks to fonta59 for allowing me to use some of his builds for the mod.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k0O2p3by:lAqPliGL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k0O2p3by:lAqPliGL"
}

