
Mebahel's Creatures - Dwarven Automatons
Mebahel’s Creatures - Dwarven Automatons introduces a complete faction of hostile machines inspired by Dwemer technology from The Elder Scroll Games. Blending steam power, gears, lost engineering, and primitive artificial intelligence.
1.1.1-fabric-1.20.1
Compatibility
Required content
Changes
Mebahel's Creatures - Dwarven Automatons v1.1.1 - Minecraft 1.20.1
New :
- New Item : Dwarven Spider Summoning Staff, you can now summon an ally Dwarven Spider
- New Item : Dwarven Sphere Summoning Staff, you can now summon an ally Dwarven Sphere
- New Spanish traduction made by @CIOM
Changes :
- The weapon textures are now all in 16x16 so they should be more vanilla friendly
- The big rooms of Blackreach should not be visible anymore from the surface
Bug Fixes :
- When the player is hitting its own summon the summon will not target itself anymore
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Cx9s7YeK:gSuFeWTP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Cx9s7YeK:gSuFeWTP"
}


