1.1.0-fabric-1.20.1
Compatibility
Required content
Changes
Mebahel's Skeleton Revival v1.1.0
This update gives living skulls more personality and adds several options requested by players. Skulls now preserve important details from the mob they came from, while server owners have more control over revival balance, drops and spawner behavior.
New features
- Living skulls now keep the original mob's custom name.
- Active status effects are transferred to the skull. Their remaining duration continues to count down and any effects still active are passed back to the revived mob.
- Head-slot equipment is now visible on the living skull and is returned to the revived mob with its enchantments, durability and other item data intact.
- A living skull can now drop the matching Skeleton Skull or Wither Skeleton Skull item, with a 3.3% chance.
- Skull health can now scale with the original mob's maximum health.
- Revived mobs can optionally create another living skull, allowing unlimited revival cycles.
- Fall damage for living skulls can now be enabled or disabled.
- Mobs spawned by spawners can now be included in the revival system.
- Experience from living skulls and experience or loot from revived mobs can now be controlled separately.
New configuration options
The following settings are added automatically to config/mebahels-skeleton-revival/mebahels-skeleton-revival_config.json:
{
"skeletonHeadHealthPercentage": 40,
"reanimatedEntitiesCanSpawnHeads": false,
"skeletonHeadTakesFallDamage": false,
"skeletonHeadShouldDropExperience": true,
"respawnedEntityShouldDropExperience": true,
"respawnedEntityShouldDropItem": true,
"canSpawnFromSpawner": false
}
skeletonHeadHealthPercentagesets the skull's maximum health to a percentage of the original mob's maximum health. Accepted values range from1to100.reanimatedEntitiesCanSpawnHeadsallows revived mobs to create new living skulls when enabled.skeletonHeadTakesFallDamagecontrols whether living skulls take fall damage.skeletonHeadShouldDropExperiencecontrols experience drops from living skulls.respawnedEntityShouldDropExperiencecontrols experience drops from revived mobs.respawnedEntityShouldDropItemcontrols normal loot drops from revived mobs.canSpawnFromSpawnerallows mobs created by spawners to leave living skulls behind.
All new settings use safe defaults that preserve the standard single-revival behavior.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9AD3DI7y:3Rq3iFrM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9AD3DI7y:3Rq3iFrM"
}

