Tags
Creators
Details
1.1.0+26.1.2-neoforge
Compatibility
Changes
-
Some props added to pose as: stairs, fences, trapdoors, anvils, flower pots and more.
-
Animal and monster disguises added.
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Props can be turned, placed and painted like the rest.
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More poses, and the pose wheel is reorganised.
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Several saved paint looks per body and per disguise.
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Armor now has 3 tiers, so you can paint in higher quality. Upgrade it at an anvil.
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Paint mode reworked: camera zoom, tidier windows, pixel-perfect brush.
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Make your own map in-game with a preview photo.
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Big UI rework.
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Bigger rooms, invites, random map, hub spawn, kick and ban.
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Creator skins to collect and wear.
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More languages.
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Many fixes to hiding, nametags, shadows and the round flow.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vKuhJr4s:xzVsg17c"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vKuhJr4s:xzVsg17c"
}

