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Minecraft: Java Edition
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This is the version used in Realms of Runeterra version 0.1a.77. It's very barebones:
Works as a regular structureblock with the size of the area to save and the offset to move said area around.
There is a "DETECT" that doesn't work because the megastructure block does not have a proper corner detection capabilities. (The "delimiter mode" does nothing at the moment)
There is a button to toggle wether special blocks like air and entities are saved on the megastructure.
The block automatically prepends any inputed structure name with the minecraft namespace followed by the "mgst_" prefix and the name you inputed.
For example, if the name of your structure is "bigcastle", the header file of the megastructure will be identified as "minecraft:mgst_bigcastle" You can use your own namespace instead.
For example, if you are making the "bigcastle" megastructure for the "bigworld" namespace, you can write the name as "bigworld:bigcastle" and it will be saved as "bigworld:mgst_bigcastle" ATTENTION! For now the blocks saves all the width and length of all the chunks that contains part of the stabilished area, meaning that that "buffer area" will also be placed on a LOAD opperation.
LOAD Also works as a regular structure load with the name of the megastructure to load (including the "mgst_" prefix) and the offset
ATTENTION! For now, the offset and the block position are ignored and the megastructure starts to load on the corner of the chunk closest in orientation to the origin of coordinates
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AlphaVersion number
0.1a.77Loaders
Game versions
1.21.8–1.21.10Downloads
9Publication date
November 22, 2025 at 7:44 PMPublisher

itsjustnil
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