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Creators
Details
Licensed MIT
Published 6 months ago
All versions
3.0.14
Release
v3.0.145 months ago 550
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
3.0.14
đ§Ș Chemical & Industrial Restoration
- Restored Missing Chemicals: Fully re-enabled Californium (Gas), Curium (Gas), and Netherite Acid (Gas & Liquid) which were previously disabled or incomplete.
- Fluid Restoration: Restored Aqua Regia and Netherite Acid as functional fluids for chemical processing.
- Production Chain Fixes:
- Completed the Californium production loop: Spent Nuclear Waste â Curium (Centrifuging) â Californium (Irradiating).
- Fixed the Xenon production chain by restoring Curium centrifuging.
- Resolved a critical bug in the Anesthetic Syringe recipe where a missing
countfield prevented it from loading. - Restored the ability to smelt/blast Unstable Californium Mixture into Refined Californium Ingots.
đ ïž Recipe & Compatibility Fixes
- ChemLib Integration: Repaired 14 broken recipes in the ChemLib integration (crystallizing) that were using outdated 1.20 keys, restoring JEI/EMI visibility for Xenon, Americium, Bromine, Helium, Iodine, Ammonia, and more.
- New Industrial Uses: Added crystallizing recipes for Californium and Curium to ensure these high-tier chemicals have clear industrial utility.
đ Utility & Documentation
- Iodine Tablets: Confirmed functionality as a "Rad Pill" to clear radiation and provide resistance.
- Anesthetic Syringes: Documented the Sensory Paralysis effect, providing invulnerability to entities (intended for safe organic extraction).
- Refined Californium Ingot: Clarified its status as a high-tier "Trophy Ingot" and prerequisite for the "The Reach of Science" advancement.
- Tablet Utilities: Documented effects for Muscle Enhancement (Strength II) and Poison tablets.
âïž Technical Changes
- Updated
MSChemicalConstantswith missing radioactive constants. - Cleaned up unused and commented-out machine code to improve project maintainability.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CmZUGwdO:CgIxryxE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CmZUGwdO:CgIxryxE"
}