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1.1.10.3-c
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Required content
Changes
New Features Laser Splitter now works! It's a configurable beam splitter — an incoming laser is split into beams shooting out of its perpendicular sides. Sneak + right-click with a Configurator to cycle between modes: corner (1 beam), 2-way, 3-way, and 4-way. Incoming energy is divided evenly between the outputs, and each beam behaves like a real laser. Laser Configurator item + GUI. Use it on any of this mod's lasers to open its interface (groundwork for per-laser configuration). Energy Storage multiblock now works! The structure finally accepts and ejects power through its Port. Sneak + right-click the Port with a Configurator to switch it between input and output mode. Each Cell adds both storage and throughput, and a laser can charge it directly. Crafting recipes added for the Energy Storage Casing, Port, and Cell — cheap and glass-based. New ODECM config options: a block blacklist/whitelist for the ODECM malfunction effect. Blocks with tile entities are protected by default (only Structural Glass is allowed in, by default), and you can customize both lists.
🔧 Bug Fixes Fixed a startup crash caused by a duplicate config key. Fixed ODECM ores generating instantly — cycles now take their proper time again. Fixed a client crash ("Pose stack not empty") when looking at an ODECM. Fixed a server crash ("Inventory not available?!") when the ODECM malfunctioned next to a filled Personal Barrel. Fixed the ODECM ignoring its configured explosion magnitude. Fixed a possible crash when the ODECM_Generator config list had fewer entries than expected. Fixed ODECM output overfilling / not saving properly into its output barrel. Fixed force-building an ODECM not appearing until you rejoined the world, and no longer resets the machine's settings.
⚖️ Changes & Balance The ODECM no longer explodes when it malfunctions — it now implodes. When it's powered but starved of water/steam, it rips nearby loose blocks out of the world, sucks them toward the core, then blasts them back out (destroying some in the process). Tile-entity blocks are skipped by default (configurable). ODECM malfunction radius default changed from 80 → 12 (the old value was enormous). Adjustable via ODECM_Explosion in the config. Added full in-repo documentation covering every feature, block, item, and config option.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hvFdcxrV:oCD9S63b"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hvFdcxrV:oCD9S63b"
}

