1.6.0+neoforge-1.21.1
Compatibility
Required content
Changes
I recommend always making backup of your world before updating anything.
Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks.
Please report issues to my discord https://discord.gg/y366spsSjv
1.6.0
- hover over any value in the launch controller screen to see what it means and how to change it (class, flight profile, cruise, delta-v, climb, T/W, range, mass, CEP, pad, warhead, fuel, energy, tank and the part slots)
- new Boost field in the launch controller: how many blocks the missile climbs straight up before it turns toward the target, from 6 to 200 (12 by default). every block above the standard boost costs 0.5% of the range
- the boost now needs an open shaft: anything above the rocket stops the missile and the warhead goes off there. a 1x1 block wide hole straight above the middle of the pad is enough. if your silo has a roof, open a shaft before firing
- missiles climb on their own when hills or trees block the start of their arc. long range shots used to fly almost flat for the first part of the flight and could hit trees near the silo
- Create Aeronautics/Sable support: the silo, radar and siren work on ships. a missile fired from a ship starts where the ship is in the world and ignores its own ship while it climbs, and a missile that flies into a ship blows up at the ship. with Mekanism Nuclear Weapons & Explosives 1.8.0 or newer the blast also destroys the ships blocks. the GPS Targeter aimed at a ship stores its world position
- new Ponder scene for the launch boost
- new config keys: MISSILE_MAX_LAUNCH_BOOST, MISSILE_BOOST_RANGE_COST, MISSILE_AUTO_CLIMB_LIMIT
- the missile Antimatter Pellet is now called Antimatter Fuel Pellet so it is not mixed up with the Mekanism pellet it is made from
FIXES
- a launch refused because the target is out of range no longer uses up the launch energy
REQUIREMENTS
- needs Mekanism Nuclear Weapons & Explosives 1.7.1
- optional: Sable 2.0.5 or newer (NeoForge 1.21.1)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mohSajWV:qwMRKydj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mohSajWV:qwMRKydj"
}

