All versions
1.1.0
Release
Mekanism Nuclear Weapons & Explosives 1.1.0last week 7
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Added Bomb remote
- remote detonation
- control almost limitless number of bombs at the same time
- set your own fuse time
- toggle Redstone sensitivity of the linked bombs with "No RS: ON/OFF"
- display world coordinates of all linked bombs
- bomb remotes are bound to first player to use them so your bomb remote is secure from grabby hands of other players
- detonate bobs all at once or in order you linked them in
- toggled by "Seq: ON/OFF"
- detonations are separeted by fuse time
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ODOnDs1c:CIPQWjC3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ODOnDs1c:CIPQWjC3"
}

