All versions
1.3.1-neo
Release
MekasuitXMagic-1.3.1last month 161
Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Changes
NeoForge is here!
Finnaly, the mod is ported to NeoForge!
- Tiny changes:
- Added magic damage shielding through the mekamagicshield:magic_shield_damage tag.
- Magic hits now drain MekaSuit power and can fully cancel incoming damage when enough energy is available.
- Implemented reliable server/client sync for MekaSuit energy updates after magical absorption.
- Set armor drain priority to: CHEST → LEGS → FEET → HEAD.
- Rebalanced magical energy drain to the current target value (about 175,000,000 J per 9-damage magic hit).
- Cleaned up heavy debug traces and finalized release behavior.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UrFz5heN:jLPVvXq6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UrFz5heN:jLPVvXq6"
}

