Tags
Creators
Details
Licensed LGPL-3.0-only
Published 6 months ago
Updated 2 weeks ago
All versions
0.4
Beta
Aphrodite 0.46 months ago 372
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.10
Platform
Fabric
Supported environments
Client-side
Changes
Beta 0.4
Added:
- Added an update checker, meaning whenever there's an update in the future, you will be prompted to instantly go to the Modrinth page to download it!
- Nature's Gift now automatically checks whether you're using the UT or EX Version. In addition, it now checks whether you have it equipped or in your inventory.
- Added a toggle to show/hide custom helmet models (CVisor, Glare, Crown, Mando)
- Added some message indicators whenever you do certain things related to the mod (Toggle Armour as an example)
- Added a new category "Aphrodite Extras" to the MC Keybinds section which has keybinds for a lot of different game commands in order to get rid of the need for another keybind mod.
- Added Discord RPC so that you can now show where you are in the realm & what you're doing on Telos on your discord profile.
- Added a safety check for opening any menu while in a dungeon or actively fighting, meaning you now need to click whatever button opens up that menu 3 times within 5 seconds in order to actually open the menu. This is to prevent accidental GUI openings mid-fight or dungeon.
- Hitboxes now allow you to turn them on for yourself, other players, mobs, and items. In addition, it lets you customize each one's border color. This also fixed the problem of hitboxes moving off screen when looking from a low angle or on a mount.
Fixed:
- Fixed medium & low health indicators being the same even when changing it in the config.
- Fixed waypoints changing where they are when looking at a specific angle.
- Fixed a problem with the pity counter and Illarius.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fsZHbO2r:6sRz8Rc3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fsZHbO2r:6sRz8Rc3"
}

