Tags
Creators
Details
1.0.0
Compatibility
Changes
Main Changes
- Entire Remake: With the help of Joey & Nyxie, this mod has been practically made from scratch with a more optimised codebase. This gave us so much more room for everything to work the way we want with so many further improvements.
- Performance Improvements: MASSIVELY improved performance. This version is unbelievably more optimized than the previous one that it is basically not even comparable. It's better to just see for yourself.
- Assassin Stacks: This has been brought back and now works with Mad Scientist! Due to Telos limitations however, it may be less accurate when jumping or at higher ping.
- Config Improvements: The config has been significantly improved in every possible way. Again I cannot put into words how pretty it is now.
- HUD Scaling: Ever wanted to change the sizes of the HUDs? Well now you can! Simply hover over them in the HUD Movement Mode and use your scroll wheel (or the +- keys).
Bug Fixes
- ALL known bugs in any previous version have been fixed. If for some reason we missed one, feel free to shout at me.
These are just the main changes, and honestly if we truly wanted to talk about everything we'd have to send 5 maxed out messages, but I know that would mean you wouldn't read it
Reminder that this version basically brings a new mod, and we would like to mention some things as a result of that. You WILL lose all your config settings! You will have to switch over from Aphrodite to Melinoe, meaning you delete the old jar and replace it with this one. For your pity & lifetime stats, I will be providing a video on how to transfer them over, however if you can do it by simply reading a guide; I will send one in the pinned messages in the general chat of the discord server.
In order to open the menu, click Right Shift or type /melinoe.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fsZHbO2r:ucvs7Msu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fsZHbO2r:ucvs7Msu"
}

