All versions
1.0.0
Release
Melodic's CobbleMore [Mod] 1.0.04 months ago 60
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
CobbleMore v1.0.0
Initial Release
Campaigns
- /campaign <region> and /campaign leave with persistent position saving
- Kanto, Johto, Hoenn, and Sinnoh region dimensions
- Per-region enable/disable config
- First-visit intro dialogue per region
Progression
- Zone-based badge gating for gyms
- Forward gates and no-return gates
- Zone immunity toggle for admins
- In-game zone builder with click-to-copy JSON
Pokemon League
- Dedicated league dimensions per region
- Badge-verified entry via League Master NPC dialogues
- One-way E4 progression with automatic reset on blackout
- Champion victory dialogues with region-to-region story progression
- League return NPC dialogues
Legendary Events
- Automated timed portal events in the overworld
- Random legendary selection with structure placement in the Legendary Realm
- Proximity-based portal teleportation
- /legendary start and /legendary stop manual controls
Community
- Poll system with Cobblemon dialogue voting
- Feedback submission via dialogue text input
- Poll notification on player join
- Configurable first-join welcome dialogue
Admin Tools
- /cobblemore reload - hot-reload split config files
- /cobblemore tag - toggle/clear system tags
- /cobblemore immune - zone immunity
- /cobblemore zone - in-game zone builder
- /cobblemore info - player-facing help dialogue
- /badges - badge progress display
Datapack
- Structure set overrides for Cobbleverse, Johto, Hoenn, Sinnoh, and LegendaryMonuments
- Custom cobblemore:campaign biome (prevents wild Pokemon/mob spawns)
- Custom dimension types with restricted mob spawning
- Badge-granting functions for all 32 gym leaders and 20 E4/champion fights
- Gym map and starter map removal overrides
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IiTEyG3v:VKGViiiW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IiTEyG3v:VKGViiiW"
}
