Tags
Creators
Details
1.3.4-Forge
Compatibility
Changes
Fixed: Disabled shader state (“OFF”) not persisting after restart
Fixed: Startup fallback overriding “OFF” with a real shader
Fixed: TXT files appearing in modded shader dropdowns
Fixed: Cycle keybind conflicting with mouse‑bound config key
Fixed: Mouse cycle keybind not triggering reliably
Fixed: Duplicate keybind logic causing inconsistent behavior
Added: Config keybind (default: U)
Added: Left ALT as new default for shader cycle key
Added: Support for shaders added by mods (e.g., Euphoria Patches)
Added: Mouse support for config toggle
Added: Full toggle behavior for config screen (open/close)
Improved: Dropdown UI (cleaner layout, better behavior, consistent rendering)
Improved: Input handling architecture (unified, conflict-free, Forge‑correct)
Improved: Chat safety (keybinds no longer fire while typing)
Improved: Stability of cycle key (keyboard + mouse hold)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JkhPq8eT:eKeBlsy5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JkhPq8eT:eKeBlsy5"
}

