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[ Fabric 1.20.1 ] v2.1.3

Changelog

1.20.1 Changelog

2.1.3

  • Fabric mixin conflict fixed
  • Added Create metabolites

2.1.2

  • Fabric Configs mod menu screen fixed
  • Removed doTemperature gamerule
  • Added server configs to disable heat & conversion of resources

2.1.1

  • Fabric Configs now exist
  • Metabolism HUD shows behind chat
  • Added Decorative Blocks environment effects

2.1.0

  • Appleskin compat & tooltips added for fabric
  • Fixed stews and water bottles (fabric)

2.0.0

  • Port to fabric
  • Metabolite Tooltips for fabric will be implemented later.

1.4.0

  • Changed values for all food items
  • Metabolism effect amplifier works differently
  • Metabolization reduces heat only when effect level is more than 0
  • Metabolites for other mods are not OP anymore
  • AdvancedLocationCheck can omit the type variable

1.3.1

  • Fixed metabolization not generating warmth properly
  • Changed display of warmth bar to flicker when regenerating

1.1.0

  • Fixed base heat resistance being ignored.
  • When there is no resource left to drain, the other resource starts draining.
  • Hunger effect drains food & hydration.
  • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
  • Water bottles give hydration & consume warmth
  • Meats rebalanced
  • Compat for Pagan's Blessing foods

1.3.0

Metabolization

  • Metabolization will generate the resource being drained, if there's less of it than the other.
  • Otherwise warmth will always be generated if not maxed(20)

Metabolites

  • Metabolites can now specify a modifier object
  • Modifiers can change stack size, ability to be eaten when full, and fast eating
  • Stews and soup are stackable up to 16
  • Cakes have metabolite data and can stack up to 64
  • Cookies are always eatable

Other changes

  • Nerfed some environment effects, reduced resource drain to 80%
  • Campfires give cold resistance, soul campfires give heat resistance
  • Soul sand & soil are considered cold blocks
  • Some changes to food values (more changes coming next version)

[1.2.0]

  • AdvancedLocationCheck loot condition can now check for biome tags
  • Added GameRule to disable temperature
  • Added commands to get, set, add metabolism variables

[1.1.3]

  • Fixes crash on server join (#2)

[1.1.2]

  • Fixes crash on dedicated server (#1)

[1.1.1]

  • Metabolism does not tick & show in gui when not on survival mode
  • Water bottle tooltips added, gives 2 hydration
  • Deep dark is cold
  • Sprinting & swimming gives metabolism progress
  • Other minor bug fixes

Dependencies

Files

Metabolism-Fabric-1.20.1-2.1.3.jar(339.98 KiB) Primary Download
Metabolism-Fabric-1.20.1-2.1.3-sources.jar(85.9 KiB) Download

Project members

lilypuree

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID