Tags
Creators
Details
Licensed MIT
Published 3 years ago
All versions
2.1.3+fabric
Release
[ Fabric 1.20.1 ] v2.1.32 years ago 8,839
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
1.20.1 Changelog
2.1.3
- Fabric mixin conflict fixed
- Added Create metabolites
2.1.2
- Fabric Configs mod menu screen fixed
- Removed doTemperature gamerule
- Added server configs to disable heat & conversion of resources
2.1.1
- Fabric Configs now exist
- Metabolism HUD shows behind chat
- Added Decorative Blocks environment effects
2.1.0
- Appleskin compat & tooltips added for fabric
- Fixed stews and water bottles (fabric)
2.0.0
- Port to fabric
- Metabolite Tooltips for fabric will be implemented later.
1.4.0
- Changed values for all food items
- Metabolism effect amplifier works differently
- Metabolization reduces heat only when effect level is more than 0
- Metabolites for other mods are not OP anymore
- AdvancedLocationCheck can omit the type variable
1.3.1
- Fixed metabolization not generating warmth properly
- Changed display of warmth bar to flicker when regenerating
1.1.0
- Fixed base heat resistance being ignored.
- When there is no resource left to drain, the other resource starts draining.
- Hunger effect drains food & hydration.
- Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
- Water bottles give hydration & consume warmth
- Meats rebalanced
- Compat for Pagan's Blessing foods
1.3.0
Metabolization
- Metabolization will generate the resource being drained, if there's less of it than the other.
- Otherwise warmth will always be generated if not maxed(20)
Metabolites
- Metabolites can now specify a modifier object
- Modifiers can change stack size, ability to be eaten when full, and fast eating
- Stews and soup are stackable up to 16
- Cakes have metabolite data and can stack up to 64
- Cookies are always eatable
Other changes
- Nerfed some environment effects, reduced resource drain to 80%
- Campfires give cold resistance, soul campfires give heat resistance
- Soul sand & soil are considered cold blocks
- Some changes to food values (more changes coming next version)
[1.2.0]
- AdvancedLocationCheck loot condition can now check for biome tags
- Added GameRule to disable temperature
- Added commands to get, set, add metabolism variables
[1.1.3]
- Fixes crash on server join (#2)
[1.1.2]
- Fixes crash on dedicated server (#1)
[1.1.1]
- Metabolism does not tick & show in gui when not on survival mode
- Water bottle tooltips added, gives 2 hydration
- Deep dark is cold
- Sprinting & swimming gives metabolism progress
- Other minor bug fixes
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Metabolism-Fabric-1.20.1-2.1.3-sources.jar | Unknown | 85.9 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dd5hwRqg:xtIVYUdH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dd5hwRqg:xtIVYUdH"
}

