Included content
| Name | |
|---|---|
| libMCdev |
A new update to Methane has arrived! This update brings one big, new feature!
Methane has (yet another) update to the way it deals with light (or I guess, doesn't). With the new system, the brightness of the world now corresponds to the time-of-day ingame. This update also means that Methane can arbitrarily change the brightness of blocks ingame in accordance to your "brightness" slider. Of course, you can opt-out of using this feature, and also use this alongside the Legacy lighting engine.
Known issue with Dynamic Shading: Mobs and BlockEntities will not react to lighting. This isn't too bad with the in-game brightness slider at 100%, but at lower brightnesses, it can be a bit jarring.
As with any large update, some stuff might break. In the case that something does... Please make an issue on the tracker!
| Name | |
|---|---|
| libMCdev |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pkI4SefA:3OZiCxO9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pkI4SefA:3OZiCxO9"
}