1.1.0
Compatibility
Required content
Changes
• Added a new painting called "The Realm of Magic"
• Added a Levitato Preferences Menu from which you can choose the colour of the Levitato Spell
• Added the Narwhal Blast spell - it shoots a magic beam of narwhals that will damage the target leaving a few Narwhals on the ground as well, which will vanish into the air after a few seconds. Occasionally, this spell can also break through wooden doors (but not iron doors)
• Added the Midnight Shriek spell - it blasts a powerful beam of magic which deals massive damage to entities
• Added the Bunny Rabbit Blast spell - this spell has two variants: if you use it normally you'll be able to blast yourself off the ground and fly for a short period of time, after which the spell will fade and you'll fall to the ground (so be careful while using it); if you want to stop sooner, you can either right click with your wand a second time or you can remove your wand from your hands. If you use your spell while sneaking instead you'll fire a beam of magic and bunnies which deals damage to the targets
• From now on, hovering on a wand variant in the Wand Preferences Menu will show its active form
• Added new functionalities for the Winter Storm Hyper Blow spell: now it's able to freeze water, cool lava into obsidian, extinguish fire, extinguish entities on fire and deal damage to Blazes
• Other minor changes and adjustments
• Solved a few bugs
I'll release a new version which will add multiplayer compatibility, allowing players other than the caster to see visual effects such as beams, along with other fantastic spells, so stay tuned!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zYmez2bw:s292osBd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zYmez2bw:s292osBd"
}

