Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated last week
All versions
5.8.33
Release
MFFS 26.1.2-5.8.33last week 26
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
5.8
- 5.8.33 Fix frequency resetting upon world reload
- 5.8.32 Add condition to handbook recipe
- 5.8.31 Update workflows
- 5.8.30 Make force fields explosion-proof when walk-through is enabled
- 5.8.29 Document the Reinforcement Module
- 5.8.28 Update to wiki V1 schema
- Move properties
- Move item assets
- Add wiki owners - 5.8.27 Merge docs branch into master
- 5.8.26 Balance Reinforcement module recipe
- 5.8.25 Add Wither-proofing projector module
- 5.8.24 Adjust Coercion Deriver balance
- 5.8.23 Add walk-through warp permission
You can now use the Biometric Identifier to grant walk-through perms on a per-entity basis. This replaces the existing config option.
Also streamline shock and debuff conditions. - 5.8.22 Fix Patchouli handbook recipe
- 5.8.21 Align mode scaling with cube mode
Fixes #99 - 5.8.20 Add Interdiction Matrix range limit config
- 5.8.19 Fix Patchouli guidebook model
- 5.8.18 Fix biometry permission check
Fixes #91 - 5.8.17 Scan all available biometric identifiers
- 5.8.16 Configurable upgrade count limits
- 5.8.15 Add card icon to frequency writer slot
- 5.8.14 Limit projector mode force field size
Fix particle color on camouflaged field blocks - 5.8.13 Add coercion deriver transfer rate bonus config
- 5.8.12 Fix speed module amplifier reset on world reload
Fixes #109 - 5.8.11 Fix cylinder mode height scaling
- 5.8.10 Allow using identity cards on arbitrary living entities
- 5.8.9 Use full mod name in creative tab
- 5.8.8 Validate SetItemInSlotPacket targets MFFS ghost slots only
Forward port of #132 - 5.8.7 Fix frequency edit box rendered above items
- 5.8.6 Remove redundant force field blocks on load
- 5.8.5 Fix force field blocks not removed with projector
Fix projector mode not updated on client when inserted externally - 5.8.4 Add depth test to holo render type
- 5.8.3 Fix biometric identifier screen render type
- 5.8.2 Update generated data
- 5.8.1 Add Jade integration
Register fluid textures - 5.8.0 Start port to 26.1.2
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ir9eTVLd:4j7tQ2aG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ir9eTVLd:4j7tQ2aG"
}

