Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated last week
All versions
5.6.12
Release
MFFS 1.21.8-5.6.128 months ago 84
Compatibility
Minecraft: Java Edition
1.21.8
Platform
NeoForge
Supported environments
Client and server
Changes
5.6
- 5.6.12 1.21.8 Implementation/forcefield walkthrough config (#113)
- 5.6.11 Fix slot dimming having opaque color
- 5.6.10 Fix advancement menu background texture
- 5.6.9 Fix capacitor transfer rate display multiplier (#111)
The Fortron Capacitor GUI was displaying transfer rate with a 10x multiplier,
while the actual transfer rate (transferring every 10 ticks) should only be
multiplied by 2 to show per-second rate (20 ticks = 1 second, 10 ticks = 0.5s).
This caused the GUI to show 5x higher transfer rates than actual, making it
appear that more speed modules were needed than actually required.
Changed multiplier from 10 to 2 to correctly display transfer rate in L/s. - 5.6.8 Update Camouflage Module documentation
Add backwards compatibility for multiple camo blocks mode - 5.6.7 Enhancement: Multiple Camouflage blocks (#106)
* Enhancement: Camouflage blocks are now sourced from neighboring inventories instead of the Projector
This change allows blocks to be selected based on the contents of adjacent inventories,
making camouflage behavior more dynamic and weighted by actual block counts.
* fixed bound must be positive - 5.6.6 Feat: PT_BR localization (#107)
- 5.6.5 clean up and homogenize ru_ru.json (#108)
I'm still not sure what "Coercion Deriver" is supposed to mean. Does it coerce supplied energy into Fortron derivation? Still better than the previous translation.
Changed mistranslated "...while holding Shift..." into "while sneaking"(as it was in en_us). Because sneaking may be bound to other keys than Shift.
Changed Fortron L unit from "л" to "Л" to preserve capitalization.
Capitalized names such as "Interdiction Matrix" -> "Матрица Подавления"(was "Матрица подавления")
Unified "machine" word translation into "устройства", was split between "машины" and "устройства" randomly
Various misc. minor fixes - 5.6.4 Add Chinese language file (#89)
- 5.6.3 Add Russian localization for MFFS (#101)
- 5.6.2 fix: resolved possible item duplication issue (#105)
* fix: resolved possible item duplication issue
* right calculation of dropped stacks if no inventory space is available
* Use isEmpty to check for empty stack
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Co-authored-by: Su5eD su5ed@outlook.com - 5.6.1 Handle underwater aquatic plants removal and drops (#103)
* Handle underwater aquatic plants removal and drops
- Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
- Removes water from the blocks before breaking them
- Spawns the corresponding item drop manually
* Improve block drop logic
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Co-authored-by: Su5eD su5ed@outlook.com - 5.6.0 Fix remaining issues
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ir9eTVLd:TKx1XD4p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ir9eTVLd:TKx1XD4p"
}

