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Details
All versions
0.1.3
Release
Mine Hero RX v0.1.3 : Rebirth5 months ago 380
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
v0.1.3
Additions:
- Added: An Improved Variables Initialization System to avoid the need to reset the variables each updates!
- Added: A command to reset/max individual skill trees
- Added: Debug: Last Entity that hit the player, cause ghost are around?
- Added: Information on the Costume Enhancement Unit
- Added: Link to the Official Website by luckylucasgames (Spidye)
- Added: A Command to show the real username of a player that uses a codename! (Admin)
Fixes:
- Fix: Some bugs with the skill tree max CMD
- Fix: Landmine Death Messages
- Fix: OFA abilities price where not always correct!
- Fix: Max and Reset Every Skill Trees have been fixed!
- Fix: Decay Visual Skill Tree
- Fix: Several Fixes on the Skill Trees
- Fix: Suicide Bomb Explosion
- Fix: Attraction of small objects at stats higher than 10 becomes Repulsion of small objects or If set a high value, it doesn't work at all.
- Fix: If you reset with "/mhrx everything username reset" and had a combat style previously it doesn't deactivate combat mode (however you can't use it, you can't even punch)
- Fix: Explosion skill which says 4, 2, 1, but only consume 2, 1, 0 (Made an util to avoid such things! (Code)
- Fix: King Slam wasn't working with copy cause it was still using the old ability system!
- Fix: The Codename system caused conflict with custom server's nametags so it was revamped (Code)
Changes:
- Change: Nerfed Gigantification without special!
- Change: Increased the XP obtained by Daily Missions
- Change: Mass Destruction now has a bigger cooldown bar requirement!
- Change: Guard Regen is now Faster with the resistance LVL value similar to Agility With Dodges.
- Change: Improved the Delaware smash Air Force Aim and Projectile Accuracy
- Change: Numbers in the MHA HUD are now 0.5 instead of 0.53
- Change: Suicide bomb explosion shouldn't be blocked, Increased the AOE and will now deal 50 damages to the surrounding!
- Change: Call Procedures to unlock Abilities and Stuffs for easier changes (Code Improvements)
- Change: Highly Improved the Abilities System so its way faster to add abilities!
- Change: Improved the range of the St Louis Smash Kick Mid Air
- Change: Improved Multi Use, Charge, Abilities detections with the abilities name instead of equip, way easier
More to come soon!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ecXSJroF:9SaMPZE1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ecXSJroF:9SaMPZE1"
}

