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0.1.1
Compatibility
Required content
Changes
Dev's Note:
I recommend using the command "/mhrx debug variable reset everything" to reset your total progressions as well as all the mod's variables then reopen your world in order to start fresh with the additions i make, to avoid reporting fake bugs due to the change, only do that if you don't want to restart a world! its currently 5 AM for me i should go to damn sleep! Have Fun!!!
Additions:
- Added: The Costume Assembly Unit and Costume Enhancement Unit Craft
- Added: New gamerule that allows to spawn with the Unfinished quirks that are now off by default
- Added: The Quirk price of the respin quirk from the gamerule Allow Quirk Respin Purchase is now configurable
Fixes:
- Fix: Custom death system allowed the entities to be attacked again even in dead state
- Fix: Bloodcurdle's blood collector work even without bloodcurdle related abilities
- Fix: Weird Death message When thousand Eyes Kill the player
- Fix: Erasure should now stop the special abilities!
- Fix: Erasure Eyes pop out if combat mode + erasing are on
- Fix: using ofa 45% and mining make the mining animation not existing
- Fix: Custom render Clothes are visible while in spectator
- Fix: Negative upgrade points after purchase, add cap and refuse
- Fix: Entities can spawn in the ground with the mission spawner
- Fix: A crash caused by the inventory editor (dev stuffs)
- Fix: Thousand eyes Abilities when started cannot be erased/paralyzed mid moves
- Fix: Allow quirk respin purchase doesn't work with /gamerule but does with /mhrx gamerule
- Fix: The stats Prices weren't the same as what they show!
- Fix: When making the Zeta suit in the assembler, you get the Beta knee pads instead of the Zeta knee pads
- Fix: Deku Gamma Costume assembly Unit Model Fix
- Fix: Unique one for all/all for one Gamerule didn’t work and should now be fixed
- Fix: Fixed an issue with Iris that would render the arm in third person
- Fix: When someone clicks links in the menu, it opens that for EVERYONE in the world
- Fix: Costume assembly unit drop dummies once broken and the enhancement units doesn't return to the player when misplaced
Changes:
- Change: Improved the debug tools
- Change: Improved the Random Quirk System's Code
- Change: Improved Fall Damages with the dash forward abilities
- Change: Lowered the invulnerability times of mission entities that just spawned
- Change: Delaware Smash now increase the projectile damage according to the charge
- Change: Improved the dash forward movements
- Change: Dodges now recharge faster at all levels
- Change: Environmental kill on hostages will now apply the penalty when they die
- Change: Made some Information easier to understand
- Change: You can now use Delaware Smash without the Full cowl equipped but not with mighty form
- Change: Improved Dodges velocity and overhaul feel
- Change: Increased the rewards for the villain ambush 1 daily mission
- Change: The default key for switching quirk slots presets is now Z instead of W
More to come soon!
Known incompatibilities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ecXSJroF:HXNGP0Y4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ecXSJroF:HXNGP0Y4"
}

