Tags
Creators
Details
All versions
0.1.2
Release
Mine Hero RX v0.1.2 : Rebirth5 months ago 122
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
v0.1.2 (A new world or /mhrx debug variable reset everything followed by a rejoin of the world is recommended if you want to keep your world!)
Additions:
- Added: a Gamerule to allow the random entities to spawn with any Quirks!
- Added: /MHRX Max Stats
- Added: XP Multiplier Gamerule that applies to every source of mha XP
- Added: Minecraft Entities will now reward with XP and a new gamerule to toggle that was added.
- Added: Killing entities will now reward with XP and work with the new xp Multiplier!
- Added: XP Obtained by entities killed can be changed in new entity tier list system!
- Added: Button to toggle the survival container on top of the survival mha menu
- Added: Equipment Repair Kit's Build in the Costume Assembly Unit
- Added: Information EVERYWHERE!!!
- Added: A limit cap of some effects to avoid being blinded or paralyzed for 1 hour at uncaped levels
- Added: A new command to disable the daily missions for individual players
- Added: A new gamerule to disable the daily missions for every players
- Added: A cooldown before you can launch a Mission after being hit by a player, to avoid using it as a weapon!
- Added: A new command to set every stats cap at the same time
- Added: Danger Sense will now damage the user at low levels (can't kill the user)
- Added: Advanced Info System Code + Info on the skill trees and around the mod
Fixes:
- Fix: Wrong version on the starting message
- Fix: The custom arm wasn't rendering when a menu is opened
- Fix: Sleeping players extra models rendered offset
- Fix: Rendering of some of the model twice
- Fix: Bloodcurdle/Paralysis can be cured by drinking milk (it now prevent from using items)
- Fix: Shooting forward distance of Thousand Eyes at close range isn't good
- Fix: Prevented an occasion where some projectiles could bypass the quirkgriefing Gamerule
- Fix: Commands by name only worked for the writer
- Fix: /mhrx reset everything doesn't reset fighting styles or money.
- Fix: Your Money will now display on the costume Assembly Unit
- Fix: Fixed and Improved the XP and Leveling System
- Fix: Fixed and Improved the XP Bar that wasn't progressing how it should
- Fix: Gamerule to get the lost quirk back at death is broken
- Fix: Enderman doesn't care about your fighting styles attacks
- Fix: Death Messages by Fighting Styles
- Fix: Shooting a projectile while holding a weapon with effect would apply that effect to the projectile
- Fix: Canceling the Explosive Speed mid air allowed to have infinite Flight.
- Fix: Stun Grenade and Explosion VFX where Offset + Other VFX Adjustments
- Fix: doDaylightCycle false breaks the daily mission system + insane twitch when time = 0
- Fix: Every Skill Trees Fixes + Visible Trees Lines
Changes:
- Change: Made Quirkless more rare 2% Chance to be for Players and Random Entities
- Change: Improved the Quirk Abilities unlock system Code
- Change: Removed the Quirk Info Page and turned it into tooltips overing abilities
- Change: Increased the range of Bloodcurdle
- Change: Renamed the Chips to Empty Chips + description added
- Change: Reordered the Commands
- Change: Make it so leap abilities still leap while looking on the ground
- Change: Improved Leap Abilities
- Change: Increased the Speed of every charge abilities
- Change: Make it so it close the GUI when the quirk was changed to prevent keeping the previous abilities
- Change: Buffed Landmine
- Change: Improved the banter between the fighting styles and the abilities (Will be improved more later)
- Change: Rebalanced the Effect duration of Stun Grenade, Point Blank Stun, Bloodcurdle + Added a Max Duration Cap
- Change: You can now dodge while using smokescreen and explosion stun grenade
- Change: Various Tweaks, balancing and improvements on the abilities
- Change: Incredibly Improved the Code
- Change: Improved the projectiles
- Change: Improved the Fall Resistance on some abilities
- Change: OFA Leap is now a Multi Uses Ability
- Change: Default Plus Ultra Now Reset Cooldowns
- Change: Made it so you can now eat in combat mode
- Change: Improved and fixed the daily missions entity spawn and detection system
- Change: Made the Cap Variables Global Map so that its the same for every players + Global Command
More to come soon!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ecXSJroF:nIUZwKNf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ecXSJroF:nIUZwKNf"
}

