Compatibility
Minecraft: Java Edition
1.16.5
1.15.2
b1.7.3
Platforms
Supported environments
Links
Creators
Details
Licensed ARR
Published 4 years ago
Updated last month
Changelog
0.10.7
Abilities
- The following logias received a new passive ability that allows them to go through blocks of their own element when crouching:
- Hie: ice
- Yuki: snow
- Goro: gold blocks
- Suna: sand and sandstone
- Pika: glass
- These can all be changed via datapacks and their corresponding tags
Mobs
- Wandering Dugongs will now only spawn 500+ blocks away from spawn
Celestial Dragons
- Will no longer summon a buster call when hit by other mobs
World Events
Notorious Targets
- Lowered their spawn distance ranges
- Min: 1000 → 500
- Max: 5000 → 2500
Caravans
- If a vice admiral spawns with it the chest is guaranteed to have a devil fruit box using the following %:
- 50% - wood
- 35% - iron
- 15% - gold
- Caravans without a vice admiral also got a bump in % for their boxes:
- Wood: 2% → 10%
- Iron: 0% → 5%
- Lowered their spawn distance ranges
- Min: 1000 → 500
- Max: 5000 → 2500
Celestial Visits
- Can now spawn across the world not just in villages (mostly because it was kinda buggy and half the time they weren't even close to a village)
- Should also no longer spawn grouped in the same position
Challenges
- Teleportation is based on teleporters (same thing portals use) instead of just changing positions, this has a few benefits such as better chunk loading and fewer visual errors (such as experience being visually set to 0)
- Placing the arena blocks within these dimensions was also slightly adjusted to be more forceful, resulting in less checks and therefore faster build time completion
- Caching was improved and should now avoid even more potential dupes
- Challenge dimensions chunks will no longer be saved on disk
- This should be saving a few hundred MBs and some precious time from the writing itself, most notably on servers where lots of players = lots of dimensions being saved
- Note that the folder itself and region files (.mca files) will still be created however they'll be empty
- This will only work from the moment you install 0.10.7 forward! Saved data of already existing challenge dimensions will remain, it'll just not be updated further
- Removing the dimension region files (or the whole dimension folder) is safe and if you need to free up some space from previous versions you can freely do this
Config
- Added a new
Experimental Timers
config option (enabled by default) for the new timers added in 0.10.6- The full usefulness of these timers remains unknown as of now, and some servers have experienced worse problems with them rather than without them, so that's why this config exists.
- It remains enabled by default for now because despite some servers reporting worse outcomes this doesn't seem to be a problem for everybody, and it doesn't seem to affect single player at all.
- Added a new
Visual Only Curio
config option (disabled by default) to disable items from working when equipped in curios slots
Others
/challenge give ALL <target>
command added that gives all challenges available to the target- Sabaody biomes are no longer spawn friendly until a future patch where we add all the missing blocks / materials for it
Curios Support
- Curios is now an optional dependency, when installed some of our items will now be equippable in curios specific slots
- The enabled slots are:
- HEAD for hats
- FACE for glasses and masks (custom slot type added by Mine Mine no Mi)
- BACK for capes and backpacks
- CHARM at the moment only used by the color palette item
- Items that previously had special effects when equipped will maintain these effects when equipped in curios slots, however a new config option was added specifically to disable this, as this effectively means some of the planned downsides of these equipments no longer exist.
- In this category we can add Cola Backpack for the BACK slot or Sniper Goggles for the FACE slot as some examples
Datapacks
Advancements
- The
consume_devil_fruit
advancement trigger now takes an (optional) fruit id for its check, if no fruit is give then any fruit will trigger - Added the follow new advancement triggers:
select_faction
select_race
select_style
- All of these triggers work for both the character creator book as well as the
/change_character
command
Tags
- New tags for blocks that allow logias to pass through them:
logia_block_pass/hie
logia_block_pass/goro
logia_block_pass/pika
logia_block_pass/suna
logia_block_pass/yuki
Bug Fixes
Abilities
- Fixed Blue Bird being usable while stunned
- Fixed grabs still dealing damage when the target breaks them
- Fixed bug allowing you to forcibly re-grab after throwing
- Fixed a bug where grabs would get triggered by some projectiles they shouldn't interact with
- Fixed running smash passives only hitting the enemy once
- Fixed a crash occurring when starting challenges (specifically Mr. 0) while using addons that modify existing abilities
- Note that while the crash is fixed side effects might still occur (so for example there's no guarantee that the modified ability will work correctly)
- Fixed Ganmen Seicho Hormone's effect icon missing
- Fixed Bara's Slash Immunity not being visible in the menu (and therefore not being cancellable)
- Fixed Yami's Absorbed Blocks missing its icon
- Fixed Ryu no Kagizume disappearing after dying
- Fixed morphs not showing correctly under specific circumstances
- Fixed the following abilities not correctly working with ability protection restoration:
- Ground Death
- Candy Wall
- Fixed a bug that caused combat bars to reset
Others
- Fixed faction/race/style arguments not being properly registered
- This is mostly a fix for servers for a bunch of warnings being thrown in the terminal and for the autocompletion on servers not working
- Fixed commands being lost after using
/reload
command - Fixed a crash occurring after leaving the world during a challenge and rejoining
- Fixed the
Spawn Caravans
,Spawn Notorious Targets
andSpawn Celestial Visits
config options not working - Fixed Buggy's hard mode advancement having the description "Defeat Cabaji"
- Fixed Bounty Hunters not losing loyalty when killing Marines
- Fixed a potential crash when running with Essentials
- Fixed a bug where non marine npcs would target players openings chests inside marine bases
- Fixed randomized race config option not working
- Fixed ability bans config still allowing abilities to be given via
/ability
command - Fixed a bug where Notorious Targets would rarely spawn with 0/0 hp effectively becoming immortal
- Fixed an issue with Create where the animation for pondering would not play correctly
Files
Metadata
Release channel
ReleaseVersion number
0.10.7Loaders
Game versions
1.16.5Downloads
4324Publication date
August 1, 2025 at 10:49 AMPublisher
Wynd
Owner