Mine Mine no Mi

Mine Mine no Mi

Mod

An adventure focused mod inspired by the One Piece manga

Client and server AdventureEquipmentWorld Generation

43.6k downloads
73 followers
Created3 years ago
Updated9 months ago

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Mine Mine no Mi - 1.16.5 - 0.9.2

Changelog

0.9.2

Items & Blocks

  • Keys will now unlock both types of Handcuffs

New Clothing Items

  • Killer's mask
  • Sabo's hat
  • Law's pre-timeskip hat
  • Tricorne (dyeable)
  • Doflamingo's Glasses
  • Doflamingo's Coat (dyeable)
  • Sengoku's pre-timeskip seagull hat
  • Mihawk's hat

Quests / Trials

  • Removed the first objective of the third Swordsman trial requiring an Unbreaking I sword

Mobs

  • Slightly increased the speed of Yagara Bulls while in water

Config

  • Renamed "Structures" category to "World Features"
  • Merged "World Features" with the old "Ores" category which only holds the kairoseki configs
  • Merged "Crews" and "Bounty" into "Factions"
  • Cleaned up a lot of old "Can X happen" configs, most already had % configs which would naturally imply that it cannot happen if the % is 0
  • Removed the "Special Flying" config option as you can now ban the flying move instead
  • New "Ability Bars on Screen" option (client-sided), read more about it down below
  • Removed the "FOV Remover" client sided option since now Minecraft has its own "FOV Effects" option under Video Settings.

Cloth Config Integration

  • In-game config screen accessible from the Mods menu when Cloth Config is also installed
  • All configs available in easy to understand (I hope) format via buttons, sliders and text fields

Others

  • More work towards the future API
  • Capped the minimum haki exp gains to 0.001 since the exponential nature of them lead to such small values that people thought it got stuck at 99
  • Updated some loot pools here and there, overall increased the % chance for boxes, clues and encyclopediae to spawn (last two only spawn when the Random Fruits option is enabled)

Combat Bar

  • For the sake of simplicity and user friendliness combat bars will now be labeled starting from 1 instead of 0
  • Hovering over the equipped abilities will also display their tooltips now
  • Can now show multiple bars each with their own keybind based on a client sided config
  • It follows the Ability Bars config of the server, so the user cannot have more bars than the server allows for
  • Allows for up to 3 bars shown at once
  • Different keybindings will get displayed in the Controls menu when the config has more than 1 bar set and each slot can have its own keybind
  • Important Note: At the moment using a Shift + 1-8 keybind will result in abilities that use Shift for their alt modes to not change modes correctly, instead the ability keybinded will activate.

Fixes

Abilities

  • Fixed certain abilities (like Impact Blast or Damned Punk) spamming the chat when equipped
  • Fixed entities no longer getting slowly sunk in darkness and suna's sand
  • Fixed the body left behind by abilities such as Yutai Ridatsu, Yomi no Reiki or Bara Split not using their owner's stats (mostly for hp / armor but all of them will be used now just to be safe)
  • Fixed Allosaurus' heavy transformation not having a texture when using Black Leg
  • Fixed some Zoans that would receive more fall damage than they're intended to, most notably Leopard, Axolotl and Allosaurus, but others got slightly adjusted as well
  • Noro Slowness effect will now correctly change the followings:
    • Visual speed of swings
    • Cooldown speed of items
    • Swimming speed
  • Fixed certain abilities (such as Concasse or Hiryu Kaen) never getting their effects triggered upon landing when activated while the user's in water
  • Fixed Barrier Crash spawning in ground
  • Fixed Baku Cannon always saying you don't have enough blocks
  • Fixed Torikago walls not dealing damage
  • Fixed a bug for Out of Body abilities (such as Yomi no Reiki or Yutai Ridatsu) where activating it while in a vehicle (boat or horse) above water would soft lock the player as a ghost under water until opening the abilities menu
  • Fixed Continuous and Chargeable abilities not getting canceled while using Out of Body-type abilities
  • Fixed explosions and certain AoEs damaging friendly entities (this indirectly means NPCs won't start attacking each other anymore)
  • Also fixed abilities such as karu's karma or phoenix's special defense getting triggered by friendly damage
  • Fixed an issue with Zushi Zushi no Mi's Abare Himatsuri where it would allow the user to continue flying inside ability protected areas
  • Fixed Fullbody Haki not scaling with the config limit nicely
  • Fixed players being able to escape Kurouzu using jump-based abilities
  • Fixed Hito Daibutsu's model clipping through the ground
  • Fixed Failed Experiment not working

Others

  • Fixed a crash caused by trying to unlock challenges
  • Fixed Haoshoku Haki Unlock Logic not working on COMBINED for non-haoshoku-born players
  • Improved some animations accuracy in extreme fps cases (both super low and unlimited)
  • Fixed the 3rd Doctor trial not mentioning it needs splash potions for its objective
  • Fixed the 4th Art of Weather trial not registering the Thunderlance kills
  • (Hopefully) Fixed couple of incompatibilities:
    • Pekhui
    • Tombstone
    • Werewolves
    • Probably others that never got reported too
    • More testing will be required by the community at large to cover all possible cases however at a first glace they don't crash anymore so that's nice.
  • Different from the above but still an incompatibility of sorts, fixed torohealth bars not being in sync with the player's actual HP
  • Fixed Sea King meat consuming 2 items instead of 1
  • Fixed Buster Call crashing
  • Fixed Dial enchantments not overriding in levels and fixed materials still getting consumed if max enchantment level was reached
  • Fixed a bug where Trainers would sometimes not spawn correctly in the world
  • Fixed a bug where inviting a non-Pirate player in your crew would not actually change their faction to Pirate
  • Fixed "Keep Stats After Death" option not working correctly on CUSTOM
  • Added Sorcery Clima Tacts to Traders as a fix for potentially losing the one you get from the final trial (not a permanent fix but just something to allow weather wizards to get it back)

Files

mine-mine-no-mi-1.16.5-0.9.2.jar(16.06 MiB) Primary Download

External resources



Project members

Wynd

Owner


Technical information

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