All versions
1.20.1-0.11.2
Release
Mine Mine no Mi - 1.20.1 - 0.11.22 months ago 4,175
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
0.11.2
Abilities
- Updated more tooltips most notably for Haki abilities and a bunch of other fruit abilities (too many to list but mostly zoan types)
Others
- Increased the amount of extol skypiean traders will offer per dirt block 10000 -> 100000, a x10 increase
- Added a new server config option
New World Start Radiusthat controls where the new world starts after it gets triggered- By default its set to 0 which means the entire world is affected, however players (or server owners) might choose for example to only trigger it after 10k blocks
- Certain effects of the new world are active globally, most notably the extra 20% bonus players get for the total amount of points they can spend in the ability tree, everything else from extra spawns to harder npcs to better loot is applied only after the starting line
- Added a new common config option
Enable Debug Commandsthat simply enables the usage of/fgdebug commands for testing (these commands do require OP permissions, level 3 and do not have individual permissions associated with them as they're not meant to be used in real servers or single player scenarios) - The
Blue Gorooption got removed and replaced with another builtin datapack that turns the fruit, abilities, projectiles and effects in the old blue instead of the official piss yellow color- This will work on servers too assuming they don't ban resource packs
Bug Fixes
Abilities
- Fixed servers crashing due to animations being loaded on server-side (most notably with concasse or haoshoku haki)
- Fixed Doru Doru Ball crashing when checking its tooltips
- Fixed Mink's Passive not having any tooltips
- Fixed Kachiage Haisoku not dealing extra damage while in water
- Fixed Samehada Shotei and Karakusagawara Seiken having their discount applied to humans instead of fishmen
- Fixed Light Acceleration being infinite
- Fixed swing abilities triggering even when using items or opening chests
- Fixed Zoom ability not working
- Fixed several abilities that could cause crashes upon leaving the world and entering again while they were active or charging, this also fixes instances of unintended permanent structures being generated into the world (such as Torikago or Great Cage)
- Fixed Ice Age replacing air blocks too
- Fixed some projectiles (specifically stretchy ones) not having haki overlays
- Reduced Gomu Gomu no Mi Gatling Gun's range and adjusted its damage
Others
- Fixed being unable to click through traders welcome screen
- Fixed fraud among trainers charging more money then they advertise for ability tree resets
- Fixed Sea Cows and White Walkies not spawning in the world
- Fixed some items not granting their abilities (or straight up not working as they should) when equipped in curios slots
- Fixed a potential server crash caused by dugongs chaining hakai ho damage endlessly among themselves
- Added back the missing dials naturally spawning on beaches and sky islands
- Fixed New World mob spawns not really being that obvious
- Restored the aiming animations for NPCs
- Fixed an issue with NPCs rerolling for their styles/races every time they'd get loaded in
- Fixed an issue with Captains and Notorious Targets where they could gain abilities from multiple devil fruits when the config was enabled
- Fixed a visual issue where ability tabs would show up empty if the player had a hidden ability of that category
- Fixed Fruit Clues overriding already recorded colors
Optional dependencies
Unavailable version
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AWGqBEjs:6MVOW9fg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AWGqBEjs:6MVOW9fg"
}
