All versions
1.20.1-0.11.6
Release
Mine Mine no Mi - 1.20.1 - 0.11.62 weeks ago 5,396
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
0.11.6
Others
Datapack
- Added new structure tags:
mineminenomi:has_structure/small_shipused for biomes where small ships can spawn, contains oceansmineminenomi:has_structure/medium_shipused for biomes where medium ships can spawn, contains oceans and deep oceansmineminenomi:has_structure/big_shipused for biomes where big ships can spawn, contains deep oceansmineminenomi:has_structure/ghost_shipspecialized version of the medium ship one used for ghost ships since they can also spawn in deserts, will also contain all tags used in the medium ship tag
- Added new spawn tag for flying fishes:
mineminenomi:can_spawn/flying_fishwhere as previously it only used the swamp biome tags now it has a dedicated tag where to add more spawns instead of editing what a swamp means
Bug Fixes
Abilities
- Fixed Rankyaku getting unlocked for free
- Fixed a possible bug where using both a grab and a guard ability at the same time resulted in getting stuck
- Fixed Ursus Shock not properly dealing AOE damage when hitting a block, also fixed its AOE visuals not existing when hitting an entity
- Fixed Future Sight showing as having 1 or 2 stacks left when equipping it or when joining the world (even when the actual stacks left is much higher)
- Fixed Failed Experiment not damaging the medic bag when equipped in the curios back slot
Others
- Fixed Yagara Bulls not using their tag for what counts as a food item
- Fixed some potential exploits regarding challenges and their caching of player data before starting the fight
- Fixed Tackle ability on NPCs making them stuck in place instead of actually dashing forward
- Fixed a crash when commanding marines
Optional dependencies
Unavailable version
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AWGqBEjs:iEsz9XTH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AWGqBEjs:iEsz9XTH"
}
