Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated last year
All versions
3.3.0
Release
Minecraft Calamity 3.3.03 years ago 326
Compatibility
Minecraft: Java Edition
1.19.4
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Changelogs:
- Fixed Toxic Minnow death attack
- Bloatfish will not spawn in the 1st layer of the Abyss
- Fixed when you’re entering layer 2, you’re so low down that you enter layer 3
- Decreased the y level you need to be to go down to level 3
- Made Layer 3 take your breath and get damaged when in air pockets, fixed the oxygen depletion of layer 2
- Added the custom death sound in the Abyss. You be inflicted with bleeding and will not regenerate in the Abyss below layer 1 anymore unless you are wearing the Abyssal Diving Gear
- Your screen will now darken in the Abyss, tho it’s not really darken other than a overlay…
- Each time you die or respawn, you start with 100 mana
- Fixed Abyssal Amulet keeping your breath high even when in the abyss
- Water Breathing effect will be cancelled in the Abyss (It will be removed, but even if it weren’t removed, as long as you were in layer 2 or lower it would be useless anyways)
- Retextured: Voidstone (now has 4 variations), Abyss Gravel (has 6 variations)
- Voidstone will not generate in the Abyss layers anymore, only in layer 4
- Added the Abyss Torch, can be crafted (spent hours making this damn texture to animate). It can also light up underwater
- Added the Submerged Islands to the layer 1-2 of the Abyss, will add more variety in later versions
- Added the 4th Layer of the Abyss, Bloatfishes will now spawn there. If you go below to Y(-64) in the 4th layer of the Abyss, you will be teleported to Y(-63) so you won’t fall down. Will add voidstone as a replacement for ‘bedrock’ there, but bedrock doesn’t generate in the Abyss so I’ll find another solution
- Fixed Moray Eel not playing its death animation
- Sea Floaty will now move like a Sea Floaty
- Depending on the light level you’re in and the layer of the Abyss, your vision will be blackened
- Wearing accessories that delay breathing can help in the abyss, since it will delay breathing like the Abyssal Diving Gear, NOTE: There’s an attribute for this, so if you’re a cheater, then you can just set it to 50 to delay it by 51 ticks
- The Abyssal Diving Gear’s durability is increased, it will now take damage over time when underwater. The effect is more greater in the Abyss, and depending on the layer
- Some mobs and bosses will now have a NBT called ‘DamageReduction’ which will reduce the damage, this is to avoid the rapid decrease in health using weapons like the Biome Blade: Arid Granduer (Will be properly implemented since I didn’t have time for this even if it’s important)
- Added ‘Breath Loss Reduce’, another attribute. It will reduce the amount of oxygen you lose, most useful in the Abyss (Damn, this took me some time to learn decreasing of % 😭)
MATH IS EVERYWHERE
PRO TIP:
- When exploring the abyss, bring a ton of glowstone/sea lantern/abyss torches. It will help, and some blocks that can be placed, tho I don’t think you’ll last there even with barely any mobs in the Abyss
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BfJCm0DI:JFvTpE8G"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BfJCm0DI:JFvTpE8G"
}

