
MineFortress
the mod that will turn your Minecraft into real-time strategy like Rimworld or DwarfFortress. Take the role of a village leader, gather resources, build houses, hire professionals to grow and expand your village and even conquer your neighbors!
Tags
Creators
Details
1.13.0-beta
Compatibility
Changes
After nearly half a year of no releases, I’m back to a regular release schedule! I’ve been working on a separate project that unfortunately didn’t succeed, but now I’m fully focused on MineFortress again. From now on, you can expect monthly updates with more features!
What’s new:
- Workers now eat: Changed the eating logic. Workers will now take breaks during work to eat, preventing starvation.
- Added more translations. Many thanks to the community!
- Fixed house menu bug: Resolved an issue where the house menu appeared with every click in area selection mode.
- Fixed forester crash: Prevented the game from crashing when using the forester.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lcUdtArI:PBEKLXPn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lcUdtArI:PBEKLXPn"
}
