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Details
1.2.0+26.2-fabric
Compatibility
Required content
Changes
MineTuner HUD 1.2.0
- Mod ID changed from
mtsstominetuner. - Config file moved from
mtss.jsontominetuner.json— your old config won't be picked up automatically; back up and rename the file if you want to keep your layout. - Command changed from
/mtss guito/minetuner gui(and config screen is now/minetuner config). - Java package, translation keys, and mixin config files were all renamed to match.
New stats
- Frametime — raw ms between frames, with a history graph and color thresholds.
- Yaw, Pitch, X, Y, Z — individual orientation and coordinate stats.
- Looking At and Moving — shows what's under your crosshair and whether you're moving.
- 19 more stats covering player vitals, world state, and server/position info — 46 tracked stats total.
- Optional hardware sensors — GPU Temp, GPU Clock, GPU Usage, VRAM Used, via LibreHardwareMonitor. Off by default.
List Themes
Save a list's full appearance as a named, reusable theme, then apply it to any list in one click. Ships with three built-in themes — Classic, Minimal, and High Contrast — plus support for your own.
Graphs and Template Mode
- Rolling history graphs for TPS, MSPT, FPS, CPU, Ping, Memory, and Speed.
- Template Mode — write freeform HUD lines with stat tokens mixed into your own text, instead of the fixed one-stat-per-line layout.
- Template Mode graph tokens and per-token inline coloring.
- Custom per-stat color thresholds — override the built-in good/warn cutoffs per list.
Settings and editor
- Cloth Config screen — a searchable settings page covering every config field, reachable via ModMenu,
/minetuner config, or the editor. - Search filter in the stat toggle/reorder panel.
- Right-click menu reorganized into four grouped actions.
- New toggle-overlay keybind to hide/show the HUD without opening the editor.
Fixes
- Config saves are now atomic, a crash won't corrupt your save.
- A broken config gets backed up instead of wiped on load.
- Graph frame caching was actually broken, now fixed. Gridlines re-enabled.
- Fixed HUD lists drifting off-screen when the GUI scale changed.
- Cut graph draw calls way down, fixing an FPS drop with multiple graphs enabled.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YczfGVFH:lHXwub28"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YczfGVFH:lHXwub28"
}

