Links
Tags
Creators
Details
Licensed CC0-1.0
Published 6 months ago
Updated 3 months ago
All versions
3.1.0
Release
Minimap CE 3.1.04 months ago 42
Uploaded by
Compatibility
Minecraft: Java Edition
1.6.4
Platform
Legacy Fabric
Supported environments
Client-side
Changes
Minimap CE v3.1.0
This update focuses on fixing visual quality issues with the fullscreen map, ensuring keybinds save correctly, and providing better UI customization.
πΊοΈ Fullscreen Map Overhaul
- Texture-Based Rendering: The fullscreen map now uses a single OpenGL texture. This eliminates pixelation at all zoom levels and provides a significant performance boost.
- Topographic Shading Fix: Fixed the "flat area" around the player. The map now correctly saves and displays height data for all explored areas, ensuring consistent 3D shading.
- Auto-Upgrade System: Old map data (which was missing height info) will now automatically be re-sampled and upgraded with topographic shading as you walk through previously explored areas.
π οΈ Keybinds & Controls
- Persistence Fix: Keybinds now correctly save to your
options.txtand will no longer reset to defaults when you restart the game. - Better Organization: All mod keybinds are now prefixed with
[Minimap]so they are grouped together in the Controls menu, making them much easier to find.
β¨ Visuals & UI
- Minimap Padding Option: Added a new setting to remove the 10-pixel gap from the corner. You can now sit the minimap flush against the edge of your screen.
- Smart Alignment: When padding is removed, the UI intelligently maintains just enough space for the clock and compass labels (N/S/E/W) to stay visible.
π§ Bug Fixes
- Fixed vertical and horizontal "seams" and "stripes" that appeared on the map when panning or zooming.
- Fixed a bug where the map would occasionally sample "empty" data from unloaded chunks.
- Cleaned up rendering loops for better overall stability.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NJZAFYrT:29640lSh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NJZAFYrT:29640lSh"
}

