Tags
Creators
Details
1.67.31
Compatibility
Changes
π§Mining Drills & Tools NeoForge 1.67.3 Released!
Whats new:
- Categories are now located as buttons to the left of the creative inventory.
- All custom ores now work with Silk Touch and Fortune. ( Quartz, Charcoal, Quantum Steel, Wolframita and Rose Diamond ores, including deepslate variants. )
- Ore-melter GUIs updated and labels fixed & Progress for fuel and melting now works correctly.
- Lucky Block now drops completely random loot from all loaded items, including modded items
- Scale Server works again: players can make themselves bigger/smaller. ( can now be crafted in survival mode! )
- From now on, generators need fuel (block of grandient crude oil) to run.
- We have added a new config button to the mod so that you can turn everything on and off in the mod. (available via the mods button.)
- Fixed voidforged gear can sometimes cause lag/crashes IndexOutOfBoundsException
- The attribute block is now available in survival mode.
- Water Purge and Lava Purge now have a range GUI with Shift + right-click. ( 15 / 20 / 25 / 30 blocks )
- From now on, you can really trade with the Villager Mine Trader. You can buy mining drills and items.
- Mining TNT can from now on be lit by a flint & steel
- Updated creative style
- Creeper repeller now has a range config (shift right click )
- Improves the void barrel
- The totem of healing and the soul totem have durability from now on.
- Fixed crafting recipe of the nightforged gear / schulk gear
- Changed some block sounds
π CurseForge: https://www.curseforge.com/minecraft/mc-mods/mining-drills π Modrinth: https://modrinth.com/mod/mining-drills-tools
Thanks for the support! β€οΈ
Disclaimer: NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2TXRiWhh:9nY4kAg3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2TXRiWhh:9nY4kAg3"
}

