v1.1.0.820261001-Fabric
Compatibility
Required content
Changes
MITE:Equilibrium-Fabric-1.1.0.820261001_Beta
1、新增了符文传送门方块,作为MITE-R196符文门的平替
(1)玩家正常通过黑曜石和火焰来创建下界传送门,当手持至少16个秘银粒右键下界传送门时,可以消耗16个秘银粒将传送门转换为符文传送门
(2)符文传送门可以用于在同维度随机传送,传送距离为半径4km之外到8km之内的正方形区域,传送目的点与传送门坐标无关
(3)符文传送门会在传送目的点附近创建一个4*4的石头平台(如果传送目的点是下界,那么平台的材质就是下界岩)此举措可以尽最大可能将玩家传送到海平面之上的位置
(4)一般情况下在末地无法使用符文传送门,因为传送门转换的前置:下界传送门,无法在这里工作
2、每天早上6点,主世界和地下世界中有12.5%的概率会将天气变成雾天
(1)雾天开始时,玩家客户端的视距会变成3到6的随机值
(2)雾天天气中,玩家不可以手动调整视距
(3)雾天结束时,玩家客户端的视距会重新调整至与模拟距离一致,同时重新开放调整视距的滑块选项
(4)玩家可以通过修改模组配置文件中的“fogDissipatedViewDistance”字段来自行定义雾天结束时应返回的渲染距离(需要删除原先的配置文件来让这个字段重新更新出来)
(5)雾天天气状态会进行保留,玩家可以进入下界从而驱散雾气,解锁视距调整设置,但返回时会在至多80tick之内锁定回雾天天气
3、秘银、艾德曼矿石和方块不会因爆炸而被破坏
4、如果帕秋莉手册内容为空,可以尝试退出手册界面,尝试同时按下F3+T来重载资源
5、修复了合成台中右键工具无法及时切换耐久品质的bug(即使经验足够)
MITE:Equilibrium-Fabric-1.1.0.820261001_Beta
1.Added the Rune Portal block, as a temp replacement for the MITE-R196 Rune Gate.
(1) Players can create a Nether Portal normally using obsidian and fire. When holding at least 16 Mithril Nuggets and right-clicking the Nether Portal Block, 16 Mithril Nuggets can be consumed to convert the portal into a Rune Portal.
(2) The Rune Portal can be used for random teleportation within the same dimension. The teleportation distance is within a square area from beyond a 4km radius to within 8km. The teleportation destination point is unrelated to the portal's coordinates.
(3) The Rune Portal will create a 4*4 stone platform near the teleportation destination point (if the teleportation destination is the Nether, then the platform's material is Netherrack). This measure is intended to teleport the player to a position above sea level as much as possible.
(4) Generally, the Rune Portal cannot be used in the End, because the prerequisite for portal conversion — the Nether Portal — cannot function here.
2.Every morning at 6 o'clock, there is a 12.5% chance in the Overworld and the Underworld that the weather will change to foggy weather.
(1) When foggy weather begins, the player's client render distance will become a random value between 3 and 6.
(2) During foggy weather, the player cannot manually adjust the render distance.
(3) When foggy weather ends, the player's client render distance will be readjusted to match the simulation distance, and the slider option for adjusting render distance will be re-enabled.
(4) Players can define the render distance to return to when foggy weather ends by modifying the "fogDissipatedViewDistance" field in the mod configuration file (the original configuration file needs to be deleted so that this field can be regenerated/updated).
(5) The foggy weather state will be retained. Players can enter the Nether to disperse the fog and unlock the render distance adjustment setting, but upon returning, it will be locked back to foggy weather within at most 80 ticks.
3.Mithril and Adamantium ores and blocks will not be destroyed by explosions.
4.If the Patchouli manual content is empty, you can try exiting the book interface and try pressing F3+T at the same time to reload resources.
5.Fixed a bug where right-clicking the tool in the crafting table's output slot would not switch its durability quality immediately (even with sufficient experience).

Optional dependencies
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Programmer Art Resource for MITE Equilibrium 1.1.0_8.zip | Unknown | 3.21 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ss0GuuSA:LWEJqRSq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ss0GuuSA:LWEJqRSq"
}

