v1.1.0.620260801
Compatibility
Changes
i.从7月1日到7月31的工作汇总
1、修复了限制动物生成的逻辑,从更早位置拦截生成而不是在生成成功后又立刻丢弃掉,略微提升性能,防止反复在原处刷新实体
2、修复了精准采集附魔对矿石无效的问题,以及其他一系列相关战利品表问题
3、在1.1.0_6的资源包中更新了钻石矿石的材质
4、完整移植了附魔台机制,新增了一些细节
(1)附魔不再完整地扣除等级,而是扣除具体的经验值
(2)绿宝石附魔台重新拥有三个附魔栏,最大吸收12个书架的能力,等效原版16级的附魔等级,最大花费5200点经验
(3)钻石附魔台最大吸收24个书架的能力,等效原版31级的附魔等级,最大花费10000点经验
(4)附魔栏1和2拥有初始基础附魔等级,其中附魔栏2可随着书架数量缓慢增加
(5)附魔栏3所给予的附魔等级与书架数量高度相关,随着书架数量快速增加,书架过少时该栏可能不会显示
(6)标准难度下还原了Minecraft1.21.1的原生(钻石)附魔台
(7)标准难度下玩家可以将原生附魔台通过合成转换为模组特制的(钻石)附魔台
(8)新增了一个进阶难度词条,开启后玩家所合成的原生(钻石)附魔台将转化为模组特制的(钻石)附魔台
(9)至少存在可用附魔时,玩家可以通过鼠标右键青金石栏扣除一个青金石以刷新出新的附魔,需要消耗150xp且经验足够
5、清理重构了一系列过时代码,提升性能,便于维护
(1)使用了更加安全的逻辑来执行药水效果翻倍的设定,所有酿造的药水持续时间均翻倍,包括初始酿造的,这些药水取出时都会正确触发合成药水的成就
(2)护甲属性修改不会再引入其他冗余变量
(3)暂时移除了一个设定,现在带有触及附魔的铁桶与炼药锅交互或试图打捞生物时会使附魔消失
(4)继续移除了其他一系列与主要流程无关,仅为早期功能测试的设定,进一步解放不必要的mixin
(5)移除了一个内置模组:Better Walls(1.21.1)
6、新增了皮革线物品,可以通过皮革来分解
(1)合成燧石手斧、燧石斧、燧石铲和燧石小刀时需要额外引入一根皮革线,配方如下
XY XX X X
ZY XY ZY ZY
ZY Y
X:燧石、Y:木棍、Z:皮革线
配方支持镜像合成
(2)皮革线可以在砧上用来修复皮革装备,修复价值等效为原先的一整块皮革
(3)皮革线可以代替蜘蛛丝来合成弓或拴绳
7、修复了锤类武器的伤害增益对远古骷髅领主不生效的bug
8、所有武器伤害增益现在作为独立乘区参与计算,类似于跳斩带来的1.5倍伤害增益,而不再作用于基础值为1.0的玩家基础伤害乘区上(该乘区只会被经验等级所增益)
9、银锤、银剑对亡灵的伤害增益倍率从2倍调整至1.5倍,银短剑对亡灵的伤害倍率从1.5倍率调整至1.25倍,但应用第八条改动后相比此前版本仍然属于大幅加强,以下是伤害示例(满蓄力条件)
(1)0级玩家持有亡灵杀手V的银锤,可对骷髅+亡灵生物(比如远古骷髅领主)产生41.625的伤害(跳斩暴击时伤害提升至48.375),即使有高额护甲,该伤害仍然可以对远古骷髅领主一击必杀
(2)0级玩家持有银剑,可对僵尸造成10.5的伤害(跳斩暴击时伤害提升至15.75)
(3)35级玩家持有银短剑,可对僵尸造成8.25的伤害(跳斩暴击时伤害提升至12.375)
(4)0级玩家,同样附魔亡灵杀手V,攻击骷髅+亡灵生物的前提下银锤的伤害(29.25)仅次于艾德曼锤(32.25)
(5)35级玩家,手持亡灵杀手V的银锤,对骷髅+亡灵生物的跳斩暴击伤害计算:
基础攻击力:1.25+35 × 0.01 + 6-1=6.6
魔咒攻击力:2.5 × 5 = 12.5(亡灵杀手V)
跳斩暴击:6.6× 1.5 + 12.5 = 22.4
银锤亡灵杀手增益及重锤增益:22.4 ×1.5×1.5=50.4(实际为50.399998)
10、修复了在和合成栏中多次右键工具导致可用耐久增益次数溢出的bug
11、在合成时,可用的工具耐久增益次数从0.25倍率的工具耐久下调至0.1倍率
(1)举例:花费6720点经验可以刚好将22400耐久的铁锤合成到+150%耐久的史诗品质
(2)举例:花费123840点经验(此时为156等级)可以刚好艾德曼镐合成至+200%的大师品质
12、新增了一个服务端命令/showxp,用于显示玩家目前拥有多少经验值
13、取消了末影珍珠传送时造成的跌落伤害
14、实验性功能:新增了"enableShowDamage"的配置,用于显示玩家每次对实体造成的伤害量(折前伤害,即面板伤害),默认关闭
15、继续翻译了一些英语文本
16、疣猪兽保底掉落一份皮革
MITE:Equilibrium 1.1.0.620260801_Beta
i.This is the work content from July 1 to July 31.
1.Spawn System Fixes
Fixed the logic that limits animal spawning. The spawn process is now intercepted earlier instead of discarding entities immediately after successful spawning.
This slightly improves performance and prevents entities from repeatedly attempting to spawn at the same location.
2.Enchantment and Loot Table Fixes
Fixed an issue where the Silk Touch enchantment did not work on ores.
Fixed a series of other related loot table issues.
3.Resource Pack Update
Updated the diamond ore texture in the 1.1.0_6 resource pack.
4.Enchanting Table System Overhaul
Fully ported the enchanting table mechanics and added several additional details.
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Enchanting no longer consumes a fixed number of levels. Instead, it consumes a specific amount of experience points.
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The emerald enchanting table now has three enchantment slots again. It can absorb up to 12 bookshelves, providing an enchantment level equivalent to the vanilla level 16 enchanting table, with a maximum cost of 5200 XP.
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The diamond enchanting table can absorb up to 24 bookshelves, providing an enchantment level equivalent to the vanilla level 31 enchanting table, with a maximum cost of 10000 XP.
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Enchantment slots 1 and 2 have initial base enchantment levels. The enchantment level of slot 2 can slowly increase with the number of bookshelves.
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The enchantment level provided by slot 3 is highly dependent on the number of bookshelves. It increases rapidly as more bookshelves are added, and this slot may not appear when there are too few bookshelves.
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On Standard difficulty, the vanilla Minecraft 1.21.1 (diamond) enchanting table has been restored.
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On Standard difficulty, players can convert the vanilla enchanting table into the MITE enchanting table through crafting.
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Added Advanced difficulty entries. When enabled, any vanilla (diamond) enchanting table crafted by players will be converted into the MITE enchanting table.
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When at least one usable enchantment exists, players can right-click the lapis lazuli slot to consume one lapis and refresh the available enchantments. This requires 150 XP and sufficient experience points.
5.Code Cleanup and Refactoring
Cleaned up and refactored a series of outdated code, improving performance and maintainability.
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Implemented a safer logic for the potion duration multiplier setting. The duration of all brewed potions is now doubled, including initially brewed potions. These potions will correctly trigger the potion brewing advancement when taken out.
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Armor attribute modifications will no longer introduce redundant variables.
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Temporarily removed a setting. Iron buckets and cauldrons with the Reaching enchantment will now lose the enchantment when interacting with cauldrons or attempting to scoop up creatures.
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Continued removing various settings unrelated to the main gameplay flow, which were only used for early feature testing. This further reduces unnecessary mixins.
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Removed one built-in mod: Better Walls(1.21.1).
6.Added Sinew
Added the sinew item, which can be obtained by processing leather.
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Crafting Flint Hatchets, Flint Axes, Flint Knives, and Flint Shovels now requires one additional sinew. Recipes:

X:Flint Y:Stick Z:Sinew
Recipe support mirror craft -
Sinew can be used on an anvil to repair leather equipment. The repair value is equivalent to one full piece of leather.
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Sinew can replace spider string when crafting bows or leads.
7.Hammer Damage Fix
Fixed a bug where the damage bonus from hammer-type weapons did not apply to Bonelord.
8.Weapon Damage Calculation Changes
All weapon damage bonuses are now calculated as independent multipliers, similar to the 1.5× damage multiplier from jump attacks.
These bonuses no longer apply to the player's base damage multiplier with a default value of 1.0 (This multiplier is now only affected by experience level bonuses).
9.Silver Weapon Balance Changes
Adjusted undead damage bonuses:
Silver Hammer and Silver Sword: undead damage multiplier reduced from 2× to 1.5×.
Silver Dagger: undead damage multiplier reduced from 1.5× to 1.25×.
However, after applying the changes from section 8, these weapons are still significantly stronger than in previous versions.
Damage examples (fully charged attacks):
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A level 0 player holding a Silver Hammer with Smite V can deal 41.625 damage to skeletons and undead monsters (such as Bonelord). With a jump attack critical hit, the damage increases to 48.375.
Even with high armor, this damage is enough to instantly kill a Bonelord. -
A level 0 player holding a Silver Sword can deal 10.5 damage to zombies (15.75 with a jump attack critical hit).
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A level 35 player holding a Silver Dagger can deal 8.25 damage to zombies (12.375 with a jump attack critical hit).
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A level 0 player with Smite V attacking skeletons and undead monsters can deal 29.25 damage with a Silver Hammer, second only to the Adamantium Hammer (32.25).
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Damage calculation for a level 35 player holding a Silver Hammer with Smite V against skeletons and undead monsters with a jump attack critical hit:
Base attack damage:
1.25 + 35 × 0.01 + 6 - 1 = 6.6
Enchantment damage:
2.5 × 5 = 12.5 (Smite V)
Jump attack critical hit:
6.6 × 1.5 + 12.5 = 22.4
Silver Hammer undead bonus and hammer bonus:
22.4 × 1.5 × 1.5 = 50.4 (actual value: 50.399998)
10.Crafting Durability Bonus Bug Fix
Fixed a bug where repeatedly right-clicking tools in the crafting grid could cause the available durability bonus count to overflow.
11.Crafting Durability Bonus Adjustment
Reduced the available tool durability bonus count during crafting from 0.25× tool durability to 0.1× tool durability.
Examples:
- Spending 6720 XP can exactly upgrade an Iron Hammer with 22400 durability to Superb quality with +150% durability.
- Spending 123840 XP (level 156 at this point) can exactly upgrade an Adamantite Pickaxe to Masterwork quality with +200% durability.
12.New Server Command
Added the server command /showxp, which displays the player's current experience points.
13.Ender Pearl Change
Removed the fall damage caused by Ender Pearl teleportation.
14.Experimental Feature
Added the "enableShowDamage" configuration option.
When enabled, it displays the damage dealt by the player to entities after each attack.
The displayed value is pre-reduction damage (displayed damage).
Disabled by default.
15.Continued translating parts of the text.
16.Hoglins drop at least one leather.

Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Classic Resource for MITE Equilibrium for 1.1.0_6.zip | Unknown | 4.27 MiB |
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