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Licensed GPL-3.0-only
Published 2 years ago
Updated 2 years ago
All versions
0.2.1-alpha
Alpha
MNAWitchcraft 0.2.1-alpha2 years ago 1,744
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
1.20.1-forge-0.2.1-alpha
Fixed
- removed a naughty comma from the potion pouch guide entry which was causing codex crashes
1.20.1-forge-0.2.0-alpha
Requirements
- Mystic Alchemy is now required.
Added
- added a new coven-only "dedication" enchantment that adds charges to custom staves, wands, and bangles
- added the witch eye, a necklace that allows the wearer to understand the alchemical properties of items (requires Mystic Alchemy)
- added a new potion amulet that allows the wearer to gain immunity to a potion effect while it is worn
- transmuted silver can now be broken down into nuggets (and I suppose you can make them into ingots again, but why would you want to do that?)
- added a new potion pouch that can store stacks of potions
Changed
- the bound poppet now also counts as a player charm
- bloody needles and bound poppets now display who they are bound to in their tooltip
- dedicated items can be recharged by right-clicking a crucible prepared with instant mana or mana regen effects
- dedicated items will resist expending their last charge
Fixed
- fixed a typo in the factionless mages codex entry
- fixed a bug causing manaweaving to crash the game after joining a coven
- fixed a bug causing the occulus to crash the game when all progression steps were complete
- poppets and bound poppets can now be picked up after they have been placed
1.20.1-forge-0.1.0-alpha
Added
- you can now use a vinteum needle to collect blood from an unwilling victim
- you can wash a bloody vinteum needle to remove the blood
- bloody vinteum needles now turn red (thanks Aranai!)
- you can now craft a poppet from wool and animus dust; they're cute l'il guys
- you can combine a bloody needle and a poppet to create a bound poppet
- you can now use the ritual of sympathy to cast spells on the target of a bound poppet
- a new configuration has been added to block sympathetic magic in boss arenas
- a new configuration has been added to prevent sympathetic magic from targeting bosses
- a new configuration has been added to set the number of spelleffects required to progress as a witch
- the coven and dark coven factions have been added to the game
- a new charm has been added to protect the wearer from sympathetic magic
- you can now use the ritual of broken sympathy to destroy a bound poppet
- added an entry about factionless mages to the codex
Changed
- players now hold the vinteum needle in a more appropriate manner for stabbing people
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Qf9MEXt3:lPFp6VAO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Qf9MEXt3:lPFp6VAO"
}

