Tags
Creators
Details
1.20.1-1.0.0.beta2
Compatibility
Changes
π§ͺ Mo' Creatures: Nostalgia Edition β v1.20.1-1.0.0 (Beta 2)
A major update to the 1.20.1 beta β focusing on spawn fixes, aquatic AI, and config rewrites.
β New Features & Improvements
𧬠Mob Spawning Overhaul (w/ help from AlexMobs)
- Spawning now uses biome tags for more accurate placement.
- Mo' Creatures mobs now respect dimension rules β no more sky-falling Wraiths or Werewolves in the End.
- Aquatic mobs are now the only mobs that spawn in water β goat families have been safely returned to land.
- π¦ Shark spawning has been corrected.
βοΈ Configuration System Rewrite
- The old
MoCreatures.cfgsystem is being phased out. - Replaced with
MoCreatures.json, mimicking a datapack-style config system. - Documentation provided here.
π Wyvern Persistence
- Wyverns now (finally) stay in their lair across chunk reloads.
- Further testing planned to confirm edge cases.
π Bug Fixes
π¬ Dolphin Movement (Taming + Riding)
- Fixed a critical bug where dolphins were immobile.
- Caused by deprecated method calls from 1.16.5.
- Required a full rewrite of taming and ride behavior.
- Erratic motion still needs tweaking, but functionality is restored.
π§ Aquatic Mob Memory Leak
- A bad pathfinder was causing mobs to drift endlessly and leak memory.
- This was due to broken swimming AI in 1.20.1.
π£ Fishnet Storage / Amulet Issues
- Certain mobs could not be stored due to bad casts left over from the initial 1.20.1 port.
- Fixed for fishnets and relevant amulets.
π¦ Turkey Model
- Turkey model had disconnected parts and animation glitches.
- Fixed by properly reattaching model part hierarchy for 1.20.1.
π Horse Guide Book
- Now working correctly β available in the Misc creative tab.
β οΈ Known Issues
-
Big Golem
Block shooting (incorrect blocks held, granite is defaulted? Shoots nothing) -
Mini Golem
Minor block-positioning offsets β should be a quick fix -
Tameable Horses
Legs sometimes animate like ghosts or flying state, when neither are applicable
Ghost horse legs don't enter float state unless over air/water -
Wyvern Dimension
Teleportation back to the Overworld is not restricted to the portal -
Multiplayer
Not fully tested yet β further stability testing pending -
Language localization
Still incomplete
Note: If you encounter issues not listed here, please report them in #bug-reports in our Discord Server
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wygtYIh7:Z5roBbNu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wygtYIh7:Z5roBbNu"
}

