Tags
Creators
Details
1.0.0
Compatibility
Required content
Changes
v0.0.1
ADDED:
Added Sheep Charm
Added Zombie Charm
v0.0.2
ADDED:
Added Blaze Charm
FIXED:
Fixed grass breaking sound playing twice when the player ate grass
Fixed the player burning in the sun whilst a zombie charm was equipped even when wearing a helmet
v0.0.3
ADDED:
Added Wither Skeleton Charm
Added Creeper Charm
Added Ravager Charm
CHANGED:
Ravagers now have a 50% chance to drop Ravager Charms
FIXED:
Fixed blaze charm granting slowness instead of slow falling
Fixed summoned zombies attacking eachother
v0.0.4
FIXED:
Fixed Blaze Charm fireballs movement
Fixed Ravager Charm and Wither Skeleton Charm stacking up to 64
Fixed Ravager Charm knockback
Fixed Creeper Charm not granting explosion immunity
Fixed Wither Skeleton Charm not granting fire resistance
v0.0.5
CHANGED:
The player can now explode manually with the Creeper Charm
FIXED:
Fixed Ravager Charm knockback (again)
v0.0.6
CHANGED:
Creeper Charm now prevents players from moving when exploding
Slightly changed Ravager Charm knockback
FIXED:
Fixed Creeper Charm explosion not appearing at the player's coordinates
v0.0.7
CHANGED:
Ravager Charm roar now makes particles when activated
v0.0.8
ADDED:
Added Cod Charm
Added Warden Charm
Slightly modified particles made by Ravager Charm ability
v0.0.9
CHANGED:
Slightly modified particles made by Ravager Charm ability (again)
Increased the speed of the sonic boom produced by the Warden Charm
FIXED:
Fixed Cod Charm not applying extra damage to the player
v1.0.0
CHANGED:
Slightly changed most descriptions
Decreased sonic boom charge timer for the Warden Charm
Fixed the sounds made by Warden Charm playing at the origin point instead of the player's position
Players wearing Blaze Charms will now get hurt in water
Wearing a Warden Charm now applies permanent Darkness
FIXED:
Fixed Cod Charm x2 damage multiplier taking effect when not wearing the Cod Charm
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pUZ5HLr5:q5PtUQHM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pUZ5HLr5:q5PtUQHM"
}

