
Mob Limiter
ArchivedSet per-chunk and world limits to manage mob spawning and prevent overcrowded farms.
18.9K
10
18.9K
10
Mob Limiter has been archived. Mob Limiter will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Server-side
Singleplayer
Tags
Creators
Details
Licensed MIT
Published last year
Changelog
Added
- JSON5 Configuration: Replaced TOML with a more flexible JSON5 format.
- World Limits: Added global mob caps for world-wide restrictions.
- Vanilla Despawn Control: Introduced
vanilla_despawnsettings (vanilla,custom,disabled) to manage mob persistence. - Removal Types: Added
removal_type(despawnfor silent removal,killfor loot drops) for both world and chunk limits. - Priority System: Chunk limits now follow a clear priority: specific mob → category → namespace → default.
- Asynchronous Processing: Mob limit checks and cache updates now run asynchronously.
- Commands:
- Added
/moblimiter infoto display current settings. - Removed
/moblimit debugand/moblimit statsfor a simpler command structure.
- Added
Changed
- Config Structure: Reworked into
world_limits,chunk_limits, andvanilla_despawnsections, with the ability to enable/disable each. - Default Removal: Set to
despawn(previously removed silently) to avoid unintended loot drops. - Command Namespace: Updated from
/moblimitto/moblimiterfor consistency.
Fixed
- ConcurrentModificationException: Resolved crash during mob removal in high-load scenarios.
- Config Parsing: Improved error handling for invalid mob IDs and config formats.
- Config Duplication: Fixed duplication of config file after reloading with
/moblimiter reload.
Note
- Existing TOML configs (
moblimiter.toml) must be migrated to JSON5 (moblimiter.json5). Check the new config file for updated structure and examples.
Files
MobLimiter-1.20.1-1.1.0.jar(24.52 KiB) Primary
Metadata
Release channel
ReleaseVersion number
1.1.0Loaders
Forge
Game versions
1.20.1Environment
Server-side only, works in singleplayer too

