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Mobarmy Battle by Pious880
The idea is from a german youtuber named BastiGHG (https://www.youtube.com/watch?v=a9Ef6C97JU8&list=PLffX9yMQbaQjuZPtBCCv-NAX3ZlK1RYi0&index=9). As he didnt give a download for the game, i tried to make it myself.
How the game works: There are two teams. Configure the time you want to have for the preparation. After the time is up, both teams can configure in which wave their killed mobs should spawn. Then the teams will be fighting agains each others mobs. The winner is who kills all three waves first.
To use: Just drag the datapack in your datapackfolder, join the world and type /reload Note: Everyone need operator permisions! If you configure the waves make sure that after you click on a mob which you want to configure, you sroll down in chat.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MxMN6ZVJ:1ddIC852"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MxMN6ZVJ:1ddIC852"
}

