1.0.6
Compatibility
Changes
2026-01-20 (v1.0.6) An update for Forge 1.20.1.
What’s new Easily switch a unit’s “main arm” from the editor Attack animations are now clearly visible on the main arm (both melee and ranged) The pivot (center) is shown as a red cross, making adjustments much easier Improved squad setup (including squad leader settings) and overall editor usability Squad leader training (passive perks): the more you train, the stronger your leader becomes Block selection feels more intuitive Line selection now treats X/Z as one “XZ” mode Connected selection can be expanded step-by-step with a “cluster size” limit Fixes Fixed translation file issues for more stable in-game text display
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tmBdG4QM:nxX593Yq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tmBdG4QM:nxX593Yq"
}

