1.0.0-1.20.1
Compatibility
Changes
You can add mobs and tags in the config files as examples. Once configured, the corresponding mobs will remain "neutral" towards players who possess this tag. This means they will not attack you unless you attack them first
ATTENTION
This mod does NOT include any mechanics to apply "tags" to players. So you'll have to apply "tags" to players through other means, like KubeJS or any ways you like
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XkBIElXM:FlyoQSfp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XkBIElXM:FlyoQSfp"
}

