3.0
Compatibility
Changes
Added in lots of stuff, small horror elements, a whole new dimension that you get stuck in with trials if you enter a certain biome (hint: find someplace super cold), and a new armor from MCD, also added in freezer, which is a weapon you put in your off-hand. Also added in a Dev block called "Spread" it's components do different things and when a mob touches an active "SPREAD" block they get angry at mobs that arent infected and infect them, after one minute, they create a dark spread tower and die to help spread out, you MUST enable gamerule "allowspread" for any of this to work, otherwise the spread will stop and you could save your world yippee!!! (note: some stuff may not have a crafting recipe yet)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YgJ0NdVI:6cN4fsnd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YgJ0NdVI:6cN4fsnd"
}

