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1.2.0
Compatibility
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Mod Disable Version 1.2.0 changelog
--Fixes-- Removed "Running on a dedicated server" spam Removed debug messages in chat
--Maintanability improvements-- Refactored some functions Removed unused libs
--New Features-- /disable_mod config DefaultDisabledItemsListFromPlayerUUID <UUID> - generates a default disabled items list for a modpack, allowing large servers to not lag while searching for namespaces for new players. /disable_mod init - Copies the default disabled items list to the player's UUID. Use this instead of manually disabling every mod namespace. /disable_mod reinit <UUID> - Reinits a corrupted disabled items list by doing the same as init. Note: This will delete the selected player's mod unlock progress!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WSCtmab9:QmRq34mg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WSCtmab9:QmRq34mg"
}

